okay so i got unreal anthology, i had unreal 2003 and 2004 and couldnt resist, good buy by all means, anyways, i installed it and decided to try unreal 2, well, when i get to the level where the cave of the living planet thing is, i have this weird cut scene and the text just stays there the whole time while new text "piles" on, and when i get inside cave, well the far off background is all distorted, kinda like when you go into null space on a game using a no clipping code... and it happens to the skies. i know i had this issue back in the day with duke nukem maps i mad when i used a paralaxing sky (sp?) with no tile set for the image, so i dont know if its a game glitch or not, so i updated my video drivers, no help, i am so totaly lost please help.
here is my dxdiag file,
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System Information
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Time of this report: 1/5/2008, 17:42:03
Machine name: HOME
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: PCCHIPS
System Model: M861G
BIOS: Default System BIOS
Processor: AMD Sempron(tm) Processor 3300+, MMX, 3DNow, ~2.0GHz
Memory: 2048MB RAM
Page File: 279MB used, 1901MB available
Windows Dir: D:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
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Display Devices
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Card name: NVIDIA GeForce 6200
Manufacturer: NVIDIA
Chip type: GeForce 6200
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0221&SUBSYS_A3413842&REV_A1
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (70Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.6921 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 1/5/2008 01:41:00, 5773568 bytes
WHQL Logo'd: Yes
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