| Author |
Topic:
Blacksite: Area 51 Xbox 360 VGA Glitch!
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sidspappy
Posts:
2
Registered:
May '07
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Date Posted:
5/17/07 12:43pm
Subject:
Blacksite: Area 51 Xbox 360 VGA Glitch!
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Just played the Blacksite: Area 51 demo for Xbox 360 last night. This game uses the Unreal Engine 3. I'm using a 19" VGA, non-widescreen LCD monitor (Dell 1907) to output in 1280x1024 "Normal" resolution. At this resolution and aspect ratio, Blacksite shows the exact same fullscreen, no anti-aliasing, crap output just like Gears of War suffered from after their first update. The image looks as if has been upscaled from a lower resolution and this makes the lack of anti-aliasing stick out like a sore thumb.
Must be some kind of shortcoming of the Unreal engine, since both Blacksite and Gears of War run on Unreal Engine 3 and exhibit the EXACT same problem at the stated resolution. Epic eventually patched the glitch in their second update to Gears or War. Midway needs to fix this before it goes gold, because it will be more expensive to release a patch once retail purchasers start complaining about the waste of a good USD $60 when their monitors can't display properly.
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leafsfan2k6
Title: Hockey Fanatic
Posts:
1,681
Registered:
Sep '05
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Date Posted:
5/17/07 8:52pm
Subject:
RE: Blacksite: Area 51 Xbox 360 VGA Glitch!
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Demo is a Demo you know. Its not finished yet. Given I would not worry about the final demo of it.
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Proud canuck living in california. Go Leafs Go Hockey Rules!
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sidspappy
Posts:
2
Registered:
May '07
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Date Posted:
5/18/07 11:46am
Subject:
RE: Blacksite: Area 51 Xbox 360 VGA Glitch!
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leafsfan2k6 posted: Demo is a Demo you know. Its not finished yet. Given I would not worry about the final demo of it.
Sure, I understand that, I simply wanted to point it out so perhaps the final version will have the correction. I already informed Midway Support, who claimed they would forward the info to the developers.
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