Mortal Kombat vs DC Universe
Author Topic: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Techniques  307 posts
Posts: 307
Registered: Sep '08
40216_Sub Zero vs
Date Posted: 8/14 5:09am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
dec1Bel posted:
There are 3 players in this game that are pure BS...Flash, Kahn, and Green Lantern. Why? Because they get a free 25+ percent damage combo off of a breaker. Simply put, that is not legitimate and is very unfair because no other character has that opportunity.

One ground pound from Superman is legit, but doing a flying ground pound afterwards is just nonsense, and I don't rematch opponents who play like that. That, to me, is a form of cheating because it is a free 30% combo that cannot be blocked or broken.

I'm not a pro, but the best players who truly know the game will agree with what I just said.
I agree, it ticks me off when they fly up in the air for that 3rd ground pound. It shows desperation and cheapness.

 

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MAST83 
Posts: 7
Registered: Aug '09
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Date Posted: 8/14 11:35am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
dec1Bel posted:
There are 3 players in this game that are pure BS...Flash, Kahn, and Green Lantern. Why? Because they get a free 25+ percent damage combo off of a breaker. Simply put, that is not legitimate and is very unfair because no other character has that opportunity.


So why is that wrong? Just curious, i'm pretty new to this game. I just always felt like, if a person can do it to me, then it's ok for me to do it to them. If i can pick Green Lantern, and punish someone after a break, that shouldn't matter, because they could pick Flash or Kahn, and do the same to me.

I haven't had it happen to me yet, but if i'm on the ground after a break, and someone takes advantage of that fact. I'll probably just say "Well, that figures. You should punish your enemy when they are in a weakened state."

 

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Kal-El18  374 posts
Posts: 374
Registered: Jun '08
43387_Sub Zero
Date Posted: 8/14 1:00pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
MAST83 posted:
dec1Bel posted:
There are 3 players in this game that are pure BS...Flash, Kahn, and Green Lantern. Why? Because they get a free 25+ percent damage combo off of a breaker. Simply put, that is not legitimate and is very unfair because no other character has that opportunity.


So why is that wrong? Just curious, i'm pretty new to this game. I just always felt like, if a person can do it to me, then it's ok for me to do it to them. If i can pick Green Lantern, and punish someone after a break, that shouldn't matter, because they could pick Flash or Kahn, and do the same to me.

I haven't had it happen to me yet, but if i'm on the ground after a break, and someone takes advantage of that fact. I'll probably just say "Well, that figures. You should punish your enemy when they are in a weakened state."


The thing is, if you have picked a character who can't punish off a breaker then why should the other person be able to? Punishing off a breaker is unfair because they are not meant to be in a weakened state when they use that breaker. Then if that players beats you and then leaves it hardly shows they are better. You may say that it would be your fault not picking a character who could punish of a breaker but then the character choice would be limited.

 

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cjay7o2  62 posts
Posts: 62
Registered: Jun '09
41503_Liu Kang
Date Posted: 8/14 1:44pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Yeah if one character should be able to punish off of a breaker every character should be able to.

 

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andjusticeforall  292 posts
Posts: 292
Registered: Jun '06
47313_Shang Tsung
Date Posted: 8/14 3:30pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
As I have already said. There is ways around them. As I said Kahn and lantern have to take full juggle damage for them to work. And if they don’t they waste them. Lantern has the damage reduced to less than 10% when you use air moves and he breakers. Superman and darksied don’t work if you use unbreakable or air attacks verse them. Just about everyone gets something free off of a rage action into low poke into free special. It’s all based on the meter so you can’t ban them. And the AI Kahn even uses his breaker combo. Breaker combo does NOT equal automatic win!

If one character can heal himself then everyone should. If one character can punish 90% of the moves from full screen then everyone should. If one person has a safe low pop up then everyone should. If one person has a safe mid pop up then everyone should. If one person can teleport then everyone should. If one person has + frames moves then everyone should. If one person can freeze you and get a free combo then everyone should. If one person can shoot projectiles in the air then everyone should. If one person has ground pounds then everyone should. If one person has the ability to build rage by blocking projectiles with a special then everyone should. I could go on all day with this but it won’t get us anywhere.

People wanting to ban everything is why no other fighting game community respects mortal kombat outside of umk3. Its why there has been less than 30 people in the usa that fully understand how mk vs dcu works. Almost all of them have stopped playing the game from the lack of competition online or offline.

 

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Kal-El18  374 posts
Posts: 374
Registered: Jun '08
43387_Sub Zero
Date Posted: 8/14 3:51pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
andjusticeforall posted:
As I have already said. There is ways around them. As I said Kahn and lantern have to take full juggle damage for them to work. And if they don’t they waste them. Lantern has the damage reduced to less than 10% when you use air moves and he breakers. Superman and darksied don’t work if you use unbreakable or air attacks verse them. Just about everyone gets something free off of a rage action into low poke into free special. It’s all based on the meter so you can’t ban them. And the AI Kahn even uses his breaker combo. Breaker combo does NOT equal automatic win!

If one character can heal himself then everyone should. If one character can punish 90% of the moves from full screen then everyone should. If one person has a safe low pop up then everyone should. If one person has a safe mid pop up then everyone should. If one person can teleport then everyone should. If one person has + frames moves then everyone should. If one person can freeze you and get a free combo then everyone should. If one person can shoot projectiles in the air then everyone should. If one person has ground pounds then everyone should. If one person has the ability to build rage by blocking projectiles with a special then everyone should. I could go on all day with this but it won’t get us anywhere.

People wanting to ban everything is why no other fighting game community respects mortal kombat outside of umk3. Its why there has been less than 30 people in the usa that fully understand how mk vs dcu works. Almost all of them have stopped playing the game from the lack of competition online or offline.



Your solution to stopping breaker combos is using air attacks? Although that may work you cant use that all game because you wont get enough damage on them and you will eventually need to use normal combos which will give them a free 20% hit/combo. Breaker combos don't equal automatic win but they give you opponent a clear advantage without any real effort by the player. Your 'everyone should' thing gave me a headache, you are talking about special moves which are meant to be for different characters but are breaker combos meant to exist in the game unlike the special moves (excluding infinites). I diden't see people wanting to ban everything..just infinites/semi infinites and breaker combos although there are a few spam topics I think they just wanted them more balanced.

Not trying to start an argument with you or anything,just stating what i think peace

 

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DragonFist  4460 posts
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44510_Ermac - Mini
Date Posted: 8/14 3:58pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
If they repeat the same move the whole match its an infinite. plain

 

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MAST83 
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Date Posted: 8/14 4:25pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Kal-El18 posted:

Punishing off a breaker is unfair because they are not meant to be in a weakened state when they use that breaker.


Well, not to sound like an ass or anything but, how do you know it's not meant to be that way? Maybe Midway/Boon wanted it to be like that? Just asking. Again, i'm new to this game so i really have no basis for anything i'm saying, i'm just submitting a different view for the sake of debate.

One more question; If someone uses a breaker, and then begins to punish you while you are down, can't the other person then use a breaker also? Which would in effect bring everything back around to neutral? That's what i was trying to say with my above post. That if you break, and then start hitting them, they can then break that. So you'd be back where you started. Or am i not understanding it right?

I do agree, that in a perfectly balanced game, everyone should equally be able to do whatever another character can do. But no fighting game will ever be that perfectly balanced. Unless it was a fighting game with only one character that everyone had to use. Which is why it doesn't bother me that MKvDC has issues like this. I realize i'm going to come across people online that use cheap tricks and glitches to win, but that's true for all multiplayer games out there. So i just try and be oblivious to it all.

 

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Sub-cero  3621 posts
Posts: 3,621
Registered: Nov '08
41519_Ninja - mini
Date Posted: 8/14 4:44pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
I have yet to become bored by a komplaint.

 

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Techniques  307 posts
Posts: 307
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40216_Sub Zero vs
Date Posted: 8/14 5:02pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
MAST83 posted:
Kal-El18 posted:

Punishing off a breaker is unfair because they are not meant to be in a weakened state when they use that breaker.


Well, not to sound like an ass or anything but, how do you know it's not meant to be that way? Maybe Midway/Boon wanted it to be like that? Just asking. Again, i'm new to this game so i really have no basis for anything i'm saying, i'm just submitting a different view for the sake of debate.

One more question; If someone uses a breaker, and then begins to punish you while you are down, can't the other person then use a breaker also? Which would in effect bring everything back around to neutral? That's what i was trying to say with my above post. That if you break, and then start hitting them, they can then break that. So you'd be back where you started. Or am i not understanding it right?

I do agree, that in a perfectly balanced game, everyone should equally be able to do whatever another character can do. But no fighting game will ever be that perfectly balanced. Unless it was a fighting game with only one character that everyone had to use. Which is why it doesn't bother me that MKvDC has issues like this. I realize i'm going to come across people online that use cheap tricks and glitches to win, but that's true for all multiplayer games out there. So i just try and be oblivious to it all.

To your first point, you might aswell say "Maybe Midway/Boon wanted superman to have an infinite ground pound."

to your second point, Just because one person has a breaker, doesn't mean the other one does.

To your third point, I don't mean to be rude, but you need to play the game A WHOLE LOT MORE ONLINE because i seriously don't think you understand the frustrations of people who have over 5000 online matches under their belt.

 

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Techniques  307 posts
Posts: 307
Registered: Sep '08
40216_Sub Zero vs
Date Posted: 8/14 5:09pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
andjusticeforall posted:
As I have already said. There is ways around them. As I said Kahn and lantern have to take full juggle damage for them to work. And if they don’t they waste them. Lantern has the damage reduced to less than 10% when you use air moves and he breakers. Superman and darksied don’t work if you use unbreakable or air attacks verse them. Just about everyone gets something free off of a rage action into low poke into free special. It’s all based on the meter so you can’t ban them. And the AI Kahn even uses his breaker combo. Breaker combo does NOT equal automatic win!

If one character can heal himself then everyone should. If one character can punish 90% of the moves from full screen then everyone should. If one person has a safe low pop up then everyone should. If one person has a safe mid pop up then everyone should. If one person can teleport then everyone should. If one person has + frames moves then everyone should. If one person can freeze you and get a free combo then everyone should. If one person can shoot projectiles in the air then everyone should. If one person has ground pounds then everyone should. If one person has the ability to build rage by blocking projectiles with a special then everyone should. I could go on all day with this but it won’t get us anywhere.

People wanting to ban everything is why no other fighting game community respects mortal kombat outside of umk3. Its why there has been less than 30 people in the usa that fully understand how mk vs dcu works. Almost all of them have stopped playing the game from the lack of competition online or offline.



"Breaker combo does not equal automatic win" I beg to differ. Fight me online and i will prove it to you.

"Its why there has been less than 30 people in the usa that fully understand how mk vs dcu works" I can whole heartedly say, I don't think anyone can fully understand how this half baked game works, because it was obviously rushed and even the developers know that and i'm pretty sure, getting a free combo off a breaker was a slip up, not a "let's give it to green lantern and shao kahn for uniqueness" it was merely concincidence that green lantern has that hand that grabs and shao kahn that shoulder charge.

 

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MAST83 
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Date Posted: 8/14 5:22pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Techniques posted:
To your first point, you might aswell say "Maybe Midway/Boon wanted superman to have an infinite ground pound."

To your third point, I don't mean to be rude, but you need to play the game A WHOLE LOT MORE ONLINE because i seriously don't think you understand the frustrations of people who have over 5000 online matches under their belt.


Well, in reply to your first sentence. I think one is more blatant then the other. Being able to hit someone after a breaker doesn't automatically win the match for you. Someone might be able to come back and still win after something like that. So it might be one of those things that the developers are ok with. Whereas an Infinite is an automatic win without the other person having a chance (that is, if i'm understanding the terms correctly).

In regards to the other thing you said. Yeah, i might get just as frustrated as a long-term player. Then again, i've happily played online games that were way more broken then MKvDC sounds, and i still enjoyed them. My point is only that, this type of thing kinda goes with online gaming. No game will ever be perfectly balanced. So as long as a game is even just a little enjoyable, i try and ignore these types of issues. Keeps me happier in the long-run.

But again, i really have no room to talk seeing as how most of you guys are veterans, and i've only just started dipping my toes into this game.

 

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Shujinkydink  1519 posts
Posts: 1,519
Registered: May '06
42415_Li Mei
Date Posted: 8/14 6:29pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
I dont see why you stated the superman air ground pound. Theres no way thats illegit. If that was the case, every move after sonya's kiss of death and scorpions spear would be considered inf or cheating. Boon himself says he likes the idea of the free hits. Like free throws in MKA.


anyway, the breaker to combo thing is easily avoidable via fast projectiles, and a good strategy involving big combos, two or three 40% combos is enough to end a match. Low hits usually cancel out the breaker combo thing anyway. But if you really cant find any other way around it, fight fire with fire. GL vs GL, Kahn vs Kahn. Simple as that, if your sitting there thinking "no thats immoral i should use who i want to use to win", then good luck to ya, but you have a ways to go if your playing competitive.

 

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andjusticeforall  292 posts
Posts: 292
Registered: Jun '06
47313_Shang Tsung
Date Posted: 8/14 8:18pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Mast83 – green lantern hand and 3x hammer are unbreakable, so its 22% or so unbreakable damage. Superman’s is about 25%. Khans is 14%, the pro move is breakable near walls it above 40% but breakable. And ds is whatever his ground pound is.

The mk team know about breaker combo’s when they released the game. The AI even uses Kahns.

If you’re on the ps3 US servers then we can play. My Xbox died this morning so on Xbox it will be about a month before I can get on.

 

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