Mortal Kombat vs DC Universe
Author Topic: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Techniques  307 posts
Posts: 307
Registered: Sep '08
40216_Sub Zero vs
Date Posted: 8/13 9:39am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
I'm sure you'll all agree, the double ground pound repeatedly is an infite, and so is the tripple dash, run to the other side, uppercut, tripple dash, run to the other side uppercut etc.

BUT, would you call someone knocking you down, then groundpounding, then flying in the air, and doing the third ground pound (which is also inescapable) as a combo or a semi infinite?

Would you call someone tripple dashing, running to the other side (to start a new set up) as a combo? or a semi infinite?

Would you call Green Lantern, breaking an opponents combo, and then catching the opponent before he lands with the green hand a breaker cheat? or just another part of the game? Same with Shao Kahn and his breaking a combo, and then shoulder charging before the opponent lands, would you say this was cheating? (because I've come across countless people who save up their breaker meter to do this.)

Where do we draw the line between a combo and cheating... I know lots of people have different views on this and i'd like to hear some of your thoughts.

 

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Sindelia  5615 posts
Posts: 5,615
Registered: May '06
43352_Sindel
Date Posted: 8/13 9:50am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Everything is OK to me except for the Superman & Flash Full Infinites.
At least Flash's can be broken, Superman's can't. Only Rage'd.
But I don't blame GL & SK's doing their moves after the breakers.
If my Sonya had something similar to those too, I'd use it. whistling

 

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Kal-El18  374 posts
Posts: 374
Registered: Jun '08
43387_Sub Zero
Date Posted: 8/13 10:35am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
I think its cheating when people start doing moves off breakers, breakers are there to stop your opponent taking large amount of damage or any damage at all. Why should we be punished for trying to do a legit combo?
As for the extra flying ground pound I don't personally agree with it but its not an excessive amount of damage unlike another ground pound pro move and you then cant combo the person or continue to punish them.

If someone begins doing the classic flash semi infinite but only doing it twice I still consider it cheating because they are getting extra damage through an exploit in the game and can then continue to punish with a powerful combo unlike superman's flying ground pound.

Just my opinion tho tauri.


 

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BerzerkerAce  156 posts
Posts: 156
Registered: Aug '06
41487_Smoke
Date Posted: 8/13 10:53am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Sindelia posted:
Everything is OK to me except for the Superman & Flash Full Infinites.
At least Flash's can be broken, Superman's can't. Only Rage'd.
But I don't blame GL & SK's doing their moves after the breakers.
If my Sonya had something similar to those too, I'd use it. whistling

I thought Flash's infinite was a semi-infinite. i thought a semi-infinite was a short series of moves that could be repeated indefinitely but could be stopped (either by the opponent or something else) under certain situations, the "Breaker" in this case.
Superman's can't be broken by the "Breaker" because he doesn't physically hit you, and the Rage really doesn't count because he could go an entire round, kill you without touching you, and you still wouldn't have enough to go into Rage mode, making it a true infinite.

I could be wrong, I never put much thought into it but that was always my belief.

 

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Smoke72803  4427 posts
Posts: 4,427
Registered: Jul '08
44573_Mk Shapes -Skull and Crossbones
Date Posted: 8/13 10:54am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
ENOUGH OF THESE TOPICS!!!!!!!!!!! angry

 

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Kal-El18  374 posts
Posts: 374
Registered: Jun '08
43387_Sub Zero
Date Posted: 8/13 11:22am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Smoke72803 posted:
ENOUGH OF THESE TOPICS!!!!!!!!!!! angry


Dude shutup, there are only two topics about infinites including this one. Plus this talks about what people consider cheating and whats not which I haven't seen around this forum in a long time.

 

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fear  1289 posts
Posts: 1,289
Registered: Aug '08
41533_Shadow Priest
Date Posted: 8/13 11:23am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Sindelia posted:
Everything is OK to me except for the Superman & Flash Full Infinites.
At least Flash's can be broken, Superman's can't. Only Rage'd.
But I don't blame GL & SK's doing their moves after the breakers.
If my Sonya had something similar to those too, I'd use it. whistling


maybe something like ki

 

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Techniques  307 posts
Posts: 307
Registered: Sep '08
40216_Sub Zero vs
Date Posted: 8/13 11:39am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Kal-El18 posted:
I think its cheating when people start doing moves off breakers, breakers are there to stop your opponent taking large amount of damage or any damage at all. Why should we be punished for trying to do a legit combo?
As for the extra flying ground pound I don't personally agree with it but its not an excessive amount of damage unlike another ground pound pro move and you then cant combo the person or continue to punish them.

If someone begins doing the classic flash semi infinite but only doing it twice I still consider it cheating because they are getting extra damage through an exploit in the game and can then continue to punish with a powerful combo unlike superman's flying ground pound.

Just my opinion tho tauri.



Yeah, i feel the same way about the breakers.

 

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andjusticeforall  292 posts
Posts: 292
Registered: Jun '06
47313_Shang Tsung
Date Posted: 8/13 1:35pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite? - Date Edited: 8/13 1:36pm (1 edits total) Edited By: andjusticeforall
Here is the thing with breaker combos. Kahn, Darksied, Superman, and Green Lantern have them. Lantern and Kahn have to take full juggle damage for them to work. You can use attacks the count you in the air so the fist wont pop you up. Kahn’s is unavoidable but he also has a hard time building rage offline.
Superman’s and darksied’s get free ground pounds if you try and juggle them unless you use attacks that count you in the air.

Flash, Raiden and a few others get free moves off of rage activation. And almost all characters get a free low poke into something free near walls when it is activated.
All meter games have limits.
Because a large part of the cast gets something free from meter you can’t ban them.


Flash gets only one reset in a combo. Anymore and it’s seen as a semi infinite. And I believe there should only be one spin is a combo.

Superman should get one free move after a ground pound just not a free pro moved ground pound. A single ground pound is legit. Its really no different then comboing off of a spear or ice ball.

You also get the online glitch combo like kahn’s any pop up in to 2,1,ff1*1,2 doing over 40% and flashes free spin after a uppercut. Online glitch combos get to me more than anything else.

 

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cjay7o2  62 posts
Posts: 62
Registered: Jun '09
41503_Liu Kang
Date Posted: 8/13 2:01pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
GL gets on my nerves sometimes but I always own GL players with Raiden happy .

 

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Techniques  307 posts
Posts: 307
Registered: Sep '08
40216_Sub Zero vs
Date Posted: 8/13 3:10pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
andjusticeforall posted:
Here is the thing with breaker combos. Kahn, Darksied, Superman, and Green Lantern have them. Lantern and Kahn have to take full juggle damage for them to work. You can use attacks the count you in the air so the fist wont pop you up. Kahn’s is unavoidable but he also has a hard time building rage offline.
Superman’s and darksied’s get free ground pounds if you try and juggle them unless you use attacks that count you in the air.

Flash, Raiden and a few others get free moves off of rage activation. And almost all characters get a free low poke into something free near walls when it is activated.
All meter games have limits.
Because a large part of the cast gets something free from meter you can’t ban them.


Flash gets only one reset in a combo. Anymore and it’s seen as a semi infinite. And I believe there should only be one spin is a combo.

Superman should get one free move after a ground pound just not a free pro moved ground pound. A single ground pound is legit. Its really no different then comboing off of a spear or ice ball.

You also get the online glitch combo like kahn’s any pop up in to 2,1,ff1*1,2 doing over 40% and flashes free spin after a uppercut. Online glitch combos get to me more than anything else.


Lol, what's your point? You're just pointing out things everyone already knows.

 

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andjusticeforall  292 posts
Posts: 292
Registered: Jun '06
47313_Shang Tsung
Date Posted: 8/13 8:32pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
My point is you can’t call something cheating like a breaker combo when most of the cast has something free off of a breaker or rage.

 

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dec1Bel  118 posts
Posts: 118
Registered: Nov '08
Date Posted: 8/13 9:32pm Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
There are 3 players in this game that are pure BS...Flash, Kahn, and Green Lantern. Why? Because they get a free 25+ percent damage combo off of a breaker. Simply put, that is not legitimate and is very unfair because no other character has that opportunity.

One ground pound from Superman is legit, but doing a flying ground pound afterwards is just nonsense, and I don't rematch opponents who play like that. That, to me, is a form of cheating because it is a free 30% combo that cannot be blocked or broken.

I'm not a pro, but the best players who truly know the game will agree with what I just said.

 

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CelticTiger 
Posts: 24
Registered: Jul '09
47310_Kitana
Date Posted: 8/14 1:25am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
i dont necessarily think its that bad if someone does a double groung pound then a flying pound AS LONG AS its the only pound moves they use for the rest of the fight.. if they did it a few times during the fight id be annoyed...

gl and kahn breakers annoy me too, i duno, i just think its a cheap way of getting extra hits on ur opponent..

as for flash.... i hope he dies.. lol end of.......

 

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andjusticeforall  292 posts
Posts: 292
Registered: Jun '06
47313_Shang Tsung
Date Posted: 8/14 2:51am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
Everything I said was from the top players in the ntsc.

Just because something is annoying does not make it ban worthy.

 

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Techniques  307 posts
Posts: 307
Registered: Sep '08
40216_Sub Zero vs
Date Posted: 8/14 5:08am Subject: Infinites and Semi-infinites, where do we draw the line between a combo and an infinite?
andjusticeforall posted:
My point is you can’t call something cheating like a breaker combo when most of the cast has something free off of a breaker or rage.

Since when was Kahn, Flash, Darkseid & Lantern "Most of the cast" ? im curious..

 

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