Mortal Kombat vs DC Universe
Author Topic: New information about the game, Joker impressions and Rage mode
EJMM 
Posts: 38
Registered: Jul '08
47316_Noob Saibot
Date Posted: 8/20/08 8:30am Subject: New information about the game, Joker impressions and Rage mode - Date Edited: 8/20/08 8:36am (3 edits total) Edited By: EJMM
Maybe now people will stop speculating about what does rage in noob.com means.. anyway here you go



"He's got that ugly purple suit, the bright green hair, and that painted-on smile that's one part nutjob and one part pure menace. And while he might not pack the punch of a Superman or a Scorpion but that doesn't mean the Joker won't be a formidable opponent in the upcoming Mortal Kombat vs. DC Universe. We had a chance to try out an updated build of the game today, to check out the newly implemented "rage" system and play as the Caped Crusader's grinning nemesis.

While he was announced as a playable character back at Comic-Con, we haven't had a chance to play as the Joker until today. As you might expect, he handles quite a bit differently from the more traditional MK characters or the beefier DC heroes. After all, Joker doesn't have Superman's strength, or Flash's blinding speed. What he does have, however, is some cunning moves and a few humorous weapons that will surely pack a punch.

The first thing you'll notice is his look. This isn't the bedraggled Heath Ledger version of Joker from The Dark Knight. At the same time, MK vs. DC's Joker isn't the relatively prim and proper version of Joker played in the original Tim Burton Batman film (portrayed by Jack Nicholson). Instead, this Joker draws its influence from the comics, namely the classic Alan Moore/Brian Bolland Batman graphic novel "Batman: The Killing Joke". The Joker's grin is as long and exaggerated as his lean, extended physique and he brings a sort of manic, comic menace to his fighting style, almost as if he's mocking the idea of fighting as he's kicking butt.

And, make no mistake, the Joker can kick all kinds of button. In addition to relatively weak attacks, he's got a veritable arsenal of weapons at his disposal that you can access by pressing various button combinations. These weapons include exploding playing cards you can hurl at opponents, a joy buzzer that will electrocute your foes, and a comic boxing glove that really packs a wallop. And though we haven't seen the full roster yet, we're willing to bet that the Joker's fatality is the best in the bunch: after pulling a pistol on his dazed opponent, he pulls the trigger and a flag with the word "BANG" appears out of the barrel. Just when you think that's it, the Joker pulls out a real pistol and splits his opponents' wig. It's shocking and funny the first time you see it… just what you want from an MK fatality.

So beyond those handy comic gadgets, why is that Joker (or a similarly underpowered character like Catwoman) go toe-to-toe with heroes like Superman? You can thank the newly introduced rage system for that. Though rage will tie into the MK vs. DC storyline, providing an explanation for why all the characters in the game are in roughly the same league in terms of power, when it comes to gameplay, rage plays a very important role.

Each character will have a rage meter, just underneath their health meter. You build your rage meter by taking and dealing damage, or by blocking opponent strikes. As the meter fills up, you can use breaks to block opponent strikes. If you let the rage meter build up completely, however, you can enter rage mode (by pressing the shoulder buttons). Here, you'll have roughly six seconds to kick as much butt as you possibly can. Your attacks will be more powerful and, more importantly, unblockable so, as long as you can make contact, you'll be pounding your foe into dust. Just watch out, because his or her rage meter will be similarly building--as a result, you'll have to use your rage meter at the right moment (preferably to finish off your opponent). Fail to do so, and you might find yourself on the receiving end of a rage flurry.

Where rage mode is a bit tactical, the freefall system is as fun as it looked when it was first revealed. When you toss someone off a ledge, your character will dive into the fray after him, resulting in a long plummet where both characters are beating the tar out of one another. The mechanic here is quite simple--the person on top dishes out the damage by hitting one of the face buttons. Countering moves in freefall is simple--the player just needs to guess which button his opponent will hit next. If he does, the characters flip flop in the air and the cycle begins again. It's not unusual for players to swap positions in freefall multiple times and the player who ends up on the bottom will take the brunt of the damage.

Each of the (currently planned) eleven stages in the game will contain at least one freefall opportunity, as well as a chance to push your opponent through multiple walls while running at full speed. It's basically a button-mashing session, trying to see how much damage you can rack up by slamming buttons as your opponent smashes through wall after wall, with his opponent in tow.

In all MK vs. DC Universe is looking like a lot of fun. Of course any fighting game lives and dies with its cast of characters and today Midway announced four more characters to its final roster of 22 playable fighters. On the DC side you'll see Wonder Woman and Deathstroke, and on the MK side you'll be playing as Raiden and Kano. None of those characters were available in today's demo but we look forward to seeing how they match up in our next look at the game."

Well seems great so far, and eleven stages are good for me (at least if each one is unique)

 

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Shankdaddy  1788 posts
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41783_Kamidoqu - Outworld
Date Posted: 8/20/08 8:36am Subject: RE: New information about the game, Joker impressions and Rage mode
Thanks!

-James

 

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EJMM 
Posts: 38
Registered: Jul '08
47316_Noob Saibot
Date Posted: 8/20/08 8:38am Subject: RE: New information about the game, Joker impressions and Rage mode
No problem dude

 

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Trini_Bwoi  3787 posts
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42434_Smoke
Date Posted: 8/20/08 8:38am Subject: RE: New information about the game, Joker impressions and Rage mode
Thanks for that.

Hey! It looks like they actually took our advice for the Joker fatality, eh?

 

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Thanks for the input Jeff.
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GL_Rayner  297 posts
Posts: 297
Registered: Apr '08
44583_Sub Zero
Date Posted: 8/20/08 8:39am Subject: RE: New information about the game, Joker impressions and Rage mode
Rage mode sounds lame. . . I hope you can turn it off.

 

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onallera  211 posts
Posts: 211
Registered: Jul '08
42384_Billy
Date Posted: 8/20/08 8:39am Subject: RE: New information about the game, Joker impressions and Rage mode
Great info!

This proves that it's better to wait a couple of days before entering into a frenzy of ridiculous speculations.

 

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DesertKing  1583 posts
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Registered: May '08
40031_Shang Tsung
Date Posted: 8/20/08 8:43am Subject: RE: New information about the game, Joker impressions and Rage mode
OWOWOWOW I;M SO EXCITED THANKS MAN FOR THE INFO.

WOOOOOOOOOOOOHHHHHHHHHHHOOOOOOOOOOOOO!

 

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buk50  380 posts
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Registered: Apr '08
41766_Scorpion
Date Posted: 8/20/08 8:46am Subject: RE: New information about the game, Joker impressions and Rage mode
GL_Rayner posted:
Rage mode sounds lame. . . I hope you can turn it off.

I hear you!

 

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bigwillystyle  353 posts
Posts: 353
Registered: Jul '08
41152_Kung Lao - MKSM
Date Posted: 8/20/08 8:50am Subject: RE: New information about the game, Joker impressions and Rage mode
EJMM posted:
Maybe now people will stop speculating about what does rage in noob.com means.. anyway here you go



"He's got that ugly purple suit, the bright green hair, and that painted-on smile that's one part nutjob and one part pure menace. And while he might not pack the punch of a Superman or a Scorpion but that doesn't mean the Joker won't be a formidable opponent in the upcoming Mortal Kombat vs. DC Universe. We had a chance to try out an updated build of the game today, to check out the newly implemented "rage" system and play as the Caped Crusader's grinning nemesis.

While he was announced as a playable character back at Comic-Con, we haven't had a chance to play as the Joker until today. As you might expect, he handles quite a bit differently from the more traditional MK characters or the beefier DC heroes. After all, Joker doesn't have Superman's strength, or Flash's blinding speed. What he does have, however, is some cunning moves and a few humorous weapons that will surely pack a punch.

The first thing you'll notice is his look. This isn't the bedraggled Heath Ledger version of Joker from The Dark Knight. At the same time, MK vs. DC's Joker isn't the relatively prim and proper version of Joker played in the original Tim Burton Batman film (portrayed by Jack Nicholson). Instead, this Joker draws its influence from the comics, namely the classic Alan Moore/Brian Bolland Batman graphic novel "Batman: The Killing Joke". The Joker's grin is as long and exaggerated as his lean, extended physique and he brings a sort of manic, comic menace to his fighting style, almost as if he's mocking the idea of fighting as he's kicking butt.

And, make no mistake, the Joker can kick all kinds of button. In addition to relatively weak attacks, he's got a veritable arsenal of weapons at his disposal that you can access by pressing various button combinations. These weapons include exploding playing cards you can hurl at opponents, a joy buzzer that will electrocute your foes, and a comic boxing glove that really packs a wallop. And though we haven't seen the full roster yet, we're willing to bet that the Joker's fatality is the best in the bunch: after pulling a pistol on his dazed opponent, he pulls the trigger and a flag with the word "BANG" appears out of the barrel. Just when you think that's it, the Joker pulls out a real pistol and splits his opponents' wig. It's shocking and funny the first time you see it… just what you want from an MK fatality.

So beyond those handy comic gadgets, why is that Joker (or a similarly underpowered character like Catwoman) go toe-to-toe with heroes like Superman? You can thank the newly introduced rage system for that. Though rage will tie into the MK vs. DC storyline, providing an explanation for why all the characters in the game are in roughly the same league in terms of power, when it comes to gameplay, rage plays a very important role.

Each character will have a rage meter, just underneath their health meter. You build your rage meter by taking and dealing damage, or by blocking opponent strikes. As the meter fills up, you can use breaks to block opponent strikes. If you let the rage meter build up completely, however, you can enter rage mode (by pressing the shoulder buttons). Here, you'll have roughly six seconds to kick as much butt as you possibly can. Your attacks will be more powerful and, more importantly, unblockable so, as long as you can make contact, you'll be pounding your foe into dust. Just watch out, because his or her rage meter will be similarly building--as a result, you'll have to use your rage meter at the right moment (preferably to finish off your opponent). Fail to do so, and you might find yourself on the receiving end of a rage flurry.

Where rage mode is a bit tactical, the freefall system is as fun as it looked when it was first revealed. When you toss someone off a ledge, your character will dive into the fray after him, resulting in a long plummet where both characters are beating the tar out of one another. The mechanic here is quite simple--the person on top dishes out the damage by hitting one of the face buttons. Countering moves in freefall is simple--the player just needs to guess which button his opponent will hit next. If he does, the characters flip flop in the air and the cycle begins again. It's not unusual for players to swap positions in freefall multiple times and the player who ends up on the bottom will take the brunt of the damage.

Each of the (currently planned) eleven stages in the game will contain at least one freefall opportunity, as well as a chance to push your opponent through multiple walls while running at full speed. It's basically a button-mashing session, trying to see how much damage you can rack up by slamming buttons as your opponent smashes through wall after wall, with his opponent in tow.

In all MK vs. DC Universe is looking like a lot of fun. Of course any fighting game lives and dies with its cast of characters and today Midway announced four more characters to its final roster of 22 playable fighters. On the DC side you'll see Wonder Woman and Deathstroke, and on the MK side you'll be playing as Raiden and Kano. None of those characters were available in today's demo but we look forward to seeing how they match up in our next look at the game."

Well seems great so far, and eleven stages are good for me (at least if each one is unique)


YES........i new that this rage thing was to do with game play rage mode sounds really cool almost like a mini brutality in the middle of a fight.......EXCELLENT

 

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MariaSunderland  2720 posts
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40141_Sonya
Date Posted: 8/20/08 8:50am Subject: RE: New information about the game, Joker impressions and Rage mode
Wow! Thank you so much for all this information! grin

The more info I get the more excited I am! haha!

 

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Danny_WINS_Fatality  1074 posts
Posts: 1,074
Registered: Jul '08
40020_Kintaro
Date Posted: 8/20/08 9:09am Subject: RE: New information about the game, Joker impressions and Rage mode
My theory was right all along, damn who would have thought grin
But it does sounds cool, and Rage will bring more strategic kombat to the table.

I love it!!!!

 

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Frettchen  246 posts
Posts: 246
Registered: Jul '08
41153_Sub Zero (mini)
Date Posted: 8/20/08 9:11am Subject: RE: New information about the game, Joker impressions and Rage mode
Rage mode sounds very annoying.

 

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GL_Rayner  297 posts
Posts: 297
Registered: Apr '08
44583_Sub Zero
Date Posted: 8/20/08 9:15am Subject: RE: New information about the game, Joker impressions and Rage mode
It sounds like "Gamebreaker" from NFL Street, which is just annoying. . . It takes no skill to use, just an easy way to take control of the game. . . I can not express enough how much I wish this is an optional mode.

 

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Dinobot  13301 posts
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Registered: Jul '06
Date Posted: 8/20/08 9:16am Subject: RE: New information about the game, Joker impressions and Rage mode
Very Interesting! Thanks!

 

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thejoker13  246 posts
Posts: 246
Registered: Jul '08
44222_Chicago White Sox
Date Posted: 8/20/08 9:16am Subject: RE: New information about the game, Joker impressions and Rage mode
cool

 

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Hawk-Shooter  207 posts
Posts: 207
Registered: Jul '08
43379_Motor Kombat - Raiden
Date Posted: 8/20/08 9:16am Subject: RE: New information about the game, Joker impressions and Rage mode
Basically, Rage Mode is the Aggressor mode from MKT.

 

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