Mortal Kombat vs DC Universe
Author Topic: To MK_Nat, For Hans and Hector
mkfanlfox  1262 posts
Posts: 1,262
Registered: Jul '08
41441_MK Dragon
Date Posted: 7/8 11:15pm Subject: RE: To MK_Nat, For Hans and Hector - Date Edited: 7/8 11:17pm (1 edits total) Edited By: mkfanlfox
How far will finishers go, will

there be killing?

Will you be able to perform finishers on dc heroes?

Will there be a 2on2 mode ?

At what part in the mk time line does this game take part

in?

Will Shang Tsung Morph?






 

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J3RR0D 
Posts: 1
Registered: Jul '08
Date Posted: 7/9 12:03am Subject: RE: To MK_Nat, For Hans and Hector
DevilJin posted:
dragonj87 posted:
Are you aware of a member called Check, who has done testing for your game and found all the glitches in 5 minutes that the Midway team couldn't find? Are you aware he found an impale in Armageddon for Sub-Zero?

He also found tons of glitches in MK: Deception that were never fixed in Armageddon, which led to more problems. He found many glitches in MK: Armageddon the first day it was released, like air cancels and online OTGs. He is the #1 one competitive player at MK: Deception and Armageddon, no one has ever been able to top his skills. Also, the combos he has found/performed have never been done by other player in the world.

Many characters are also broken, meaning they are too powerful and have too many good moves compared to some weaker characters.

All of what was explained above is what has led to the question that was asked in the first podcast, about the testing being sub-par.

Why don't you guys get in touch with Check for a day of testing at Midway, or even a job? It's his dream to be a part of the team. He has done so much work testing the game, testing it everyday for 4-5 hours for the last 4 years. All he wants is to work with Midway and he's deserved it. His email is sodano49@aol.com and he is well known around the globe for being the lead tester of the current MK gen.

You say you care about the fans, but the person who's doing the most work is being ignored. Give him a chance, he has done so much for the game. Please accept his help, you won't regret it.

You can see his work for yourselves on his Youtube page:

www.youtube.com/check4900

And remember his e-mail is sodano49@aol.com


I agree completely with you man. Check has been working his ass off testing and finding glitches since MK:DA. He's found tons of glitches and combos in one day that Midway couldn't find within the time they had to complete the game.

I say that you guys except him on the testing team. He can find everything that's wrong with your games in a matter of days or even hours. Its actually kinda crazy what he can come up with. Look at those vids and you'll know what we're talking about.


I have to back up every positive thing everyone has said about Check here. I've been watching Check's videos for years, and I've seen him find so many things that it boggles the mind as to how they were never found in the first place. Within hours of owning a game, he can find any and every way of exploiting a glitch to his advantage with great ease. He's even found glitches that are specific to Player 1 and Player 2 in the games as well.

He's the kind of guy you want on your team to make sure that you're sending out a high-quality product, as he can break a game without any difficulty. He's reliable, and he wouldn't do it for the money, but for the love of MK and to make sure that it can out-do any other fighting game on the market (of course, if he became a tester, I'm sure he'd appreciate a salary). What I'm saying is that you don't have to worry about him just playing the game for the sake of it being a game and for a pay-cheque, but because he wants to see MK become the best game out there, and with that on his mind, he'll make sure that the game is perfect and nothing less than that.

Make Check a tester and you will not regret it in any way, shape, or form.

 

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TheRalfZer0  547 posts
Posts: 547
Registered: Apr '07
43363_Zebron
Date Posted: 7/9 1:18am Subject: RE: To MK_Nat, For Hans and Hector
O I almost forgot...

How about Arena Musik samples???

Is there sum going to be availible for download?

 

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compguy83 
Posts: 1
Registered: Jul '08
42192_Sub Zero
Date Posted: 7/9 4:52am Subject: RE: To MK_Nat, For Hans and Hector - Date Edited: 7/9 4:55am (1 edits total) Edited By: compguy83
Hey there I just finished listening to the mkast on worldscolide.com I know this doesn't relate to MkvsDC but I was wondering if you're ever going to make a sequel to Mortal Kombat:Shaolin Monks. I really enjoyed that game especially the co-op aspect which made it real fun to play with a friend instead of trying to kill each other you helped each other get through the story. The way it ended looked like you were going to make a sequel and when I first heard of a new MK game coming out I thought it was going to be Shaolin monks two. Anyways I hope you can answer my question in one of you're upcoming Mkast. Thank you for you're time.

 

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Scorp-Zero88  159 posts
Posts: 159
Registered: Jul '08
41495_Scorpion - Inferno
Date Posted: 7/9 10:55am Subject: RE: To MK_Nat, For Hans and Hector
hey guys just a quick question in mk armageddon you experimented with Kreat a fatality will you do it again but this time with signature moves like socrpion using his spear to rip of a arm then leg then he does his flame attack the finsly kicks the skeletion in to pieces something like that sub zero freezes his takes his head off kicks off his arms then throws it back at his legs then finaly he steps on his chest and boom just a thought if u are doing the next M rated mk


and now for my question for mk vs dc just wondering if there will be downloadable contenet will you guys think of brinigng back maybe some of the old mk charaters and other dc characters and maybe some old mk levels as well like the dead pool or the pit 2,3 etc and improved into these graphics thanks a mill you fan Michael Payne

 

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Armitage  1338 posts
Posts: 1,338
Registered: Oct '07
42071_Meat
Date Posted: 7/9 11:30am Subject: RE: To MK_Nat, For Hans and Hector
Bboy-Tzilla posted:

HEY GUYS I JUST WANTED TO ASK IF THERE WILL BE FIGHTING STYLES FROM PREVIOUS GAMES AND IF THERE IS HOW MANY PER CHARACTER......IN THE GAMEPLAY FOOTAGE I SAW THAT U GUYS REALLYWANTED TO MAKE THE UPPERCUTS STAND OUT......


One of the first thing they ever said about MK:A is that virtually nothing will be returning. The explicitly said No, there will be not fighting style system like MK:DA, MK:D, or MK:A.

 

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iceberg  3876 posts
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Registered: Aug '06
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Date Posted: 7/9 12:07pm Subject: RE: To MK_Nat, For Hans and Hector
Armitage posted:
iceberg posted:
Dragunov posted:
well aritage already has the official faq sticky and this was sticky because hans and hector kind of asked us to post questions


there were like 20 different ones with this same name second Aritage is taking all the credit for all the info in the FAQ when it was me and some other people that gave him the info. plus some of my topics were from B4 his FAQ. the release date topics r very important as well as the MK HISTORY one


LMAO. Here's a copy paste from the FAQ from about a week ago:

iceberg posted:
thing is he is getting the credit for all of the info when people were giving him info to put on it. like i know i gave him some of those

Armitage posted:
I gave you credit for your input in this FAQ, and Animereaper gave me the info about Viacom, so there's his credit.

Other than that, I wasn't "given" the other info, none that I can recall, but that's not the point. I saw it here and there, on this site and others. I then collected it to be conveniently put in one place for everyone to see. People aren't, or shouldn't be, giving me credit for the information, they are, or should be, giving me credit for putting it all together in one place and in a nice format. I think what people mean when they say "thanks for the info" is "thanks for putting the info here". No need to be jealous peace


How am I taking credit? The only credit I am taking is for creating the FAQ.
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Back To Topic:

Will MK vs DCU be mostly 2D fighting in a 3D setting, aside from attacks sending them into a new direction? What I mean is, Will the sidestepping movement be at all similar to the last 3 games, or more like MK4?



lol in the updated versions it doesnt say it lol

 

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Bboy-Tzilla 
Posts: 8
Registered: Jul '08
44602_Sub Zero - Headshot
Date Posted: 7/9 12:31pm Subject: RE: To MK_Nat, For Hans and Hector - Date Edited: 7/9 12:32pm (1 edits total) Edited By: Bboy-Tzilla
Armitage posted:
Bboy-Tzilla posted:

HEY GUYS I JUST WANTED TO ASK IF THERE WILL BE FIGHTING STYLES FROM PREVIOUS GAMES AND IF THERE IS HOW MANY PER CHARACTER......IN THE GAMEPLAY FOOTAGE I SAW THAT U GUYS REALLYWANTED TO MAKE THE UPPERCUTS STAND OUT......


One of the first thing they ever said about MK:A is that virtually nothing will be returning. The explicitly said No, there will be not fighting style system like MK:DA, MK:D, or MK:A.


look i was just asking because in the gameplay footage all the punches looked identical to each other....... and it would be nice to know what fighting styles each character has.[hl=royalblue]

 

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msmma 
Posts: 20
Registered: Aug '05
39972_Subzero
Date Posted: 7/9 1:07pm Subject: RE: To MK_Nat, For Hans and Hector
Here's another question....now that PS3 has trophy support, will MK Vs DC incorporate trophies for PS3, and achivements for 360?

 

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queve  892 posts
Posts: 892
Registered: Aug '05
44577_Sonya
Date Posted: 7/9 2:44pm Subject: RE: To MK_Nat, For Hans and Hector - Date Edited: 7/9 2:51pm (1 edits total) Edited By: queve
Please, take no offense and do answer this question to the fans, we ALL want to know:

Why did Ed Boon and the MK Team fail to make Sonya look feminine and beautiful in her FACE twice? It happened in MKSM, and it happened again with this new game. She looks beautiful in her IN-GAME MODEL!!!!

WHY didn’t you make her look like that? In the render, despite having the most beautiful hair style ever (thank you sooo much for that! She looks amazing!) she has a huge jaw and a very strong manly features, why didn’t you soften her face to make her still look angry and FEMININE at the same time? Will the artist listen to ALL the fans and please fix the manly features in her render and release a new one of her? The pony tail would had made all the difference as well!

Thanks guys....queve: Sonya's biggest Fan alive.

 

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ShaoKorn 
Posts: 3
Registered: Jul '08
Date Posted: 7/9 4:00pm Subject: YESSSSSSSSSSSSSSSSSS!
Oh Yeah! I'm so freaking happy this game is coming out! So here is my question, will there be any MK "Big Bosses," such as Goro or Moloch?

 

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Sairu  1749 posts
Posts: 1,749
Registered: Jun '08
43328_Kung Lao's dog
Date Posted: 7/9 5:16pm Subject: RE: To MK_Nat, For Hans and Hector
Is the main boss going to be from MK or DC?

 

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MK_Hec 
Title: Associate Producer
Posts: 30
Registered: Jul '08
Date Posted: 7/9 8:14pm Subject: RE: To MK_Nat, For Hans and Hector
We totally answered some of these questions in the next MKast!!!!

Keep 'em coming! happy

:hec

 

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Eddie-Brock  1489 posts
Posts: 1,489
Registered: Jan '06
44472_Johnny Cage - Cartoon
Date Posted: 7/9 8:15pm Subject: RE: To MK_Nat, For Hans and Hector
MK_Hec posted:
We totally answered some of these questions in the next MKast!!!!

Keep 'em coming! happy

:hec


Thanks.

 

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sub-zero12  3224 posts
Posts: 3,224
Registered: Jan '06
42170_Sub Zero - Cartoon
Date Posted: 7/9 8:19pm Subject: RE: To MK_Nat, For Hans and Hector - Date Edited: 7/9 8:22pm (3 edits total) Edited By: sub-zero12
MK_Hec posted:
We totally answered some of these questions in the next MKast!!!!

Keep 'em coming! happy

:hec


Thanks MK_Hec! Though you never replied to my PM that i sent like 3 days ago =[ I hope you answer that soon!

I have one question:

Approximatley how many NEW special moves will each MK Fighter get?

For Example: Sonya Blade... if she recieves any new special moves.... how many would she get?

OH! And another question! =p

If Sonya did get new special moves.. would they be as good as her regular ones?? And by regular i mean her unique moves like her LEG GRAB and RING TOSS.


Thanks!

 

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