Mortal Kombat vs DC Universe
Author Topic: To MK_Nat, For Hans and Hector
FZTR  122 posts
Posts: 122
Registered: Jun '08
44470_Jax
Date Posted: 7/8 10:30am Subject: RE: To MK_Nat, For Hans and Hector
Hello Hector and hans! thanks for doing these podcasts for us!

I would love to know if all the characters are going to have unique animations? (punch, kicks and play styles) This includes for regular kombat, freefall and klose kombat.

The gametailers footage made me worry on that point, as it looked like the characters shared the same generic fighting style.

Thanks

 

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Armitage  1338 posts
Posts: 1,338
Registered: Oct '07
42071_Meat
Date Posted: 7/8 10:50am Subject: RE: To MK_Nat, For Hans and Hector
What characters will NOT be in MK vs DCU?

Aside from obvious characters like Hsu Hao, Mavado, Meat, etc....

 

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Knight_D3m0n  652 posts
Posts: 652
Registered: May '08
44573_Mk Shapes -Skull and Crossbones
Date Posted: 7/8 11:18am Subject: RE: To MK_Nat, For Hans and Hector
will this come with action figures in the special edition?

 

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---Scorpion---  854 posts
Posts: 854
Registered: Apr '08
41482_Scorpion - spear
Date Posted: 7/8 12:45pm Subject: RE: To MK_Nat, For Hans and Hector
How many alt costumes will there be?!
can you customize the characters?? like add ons or anything like that?

 

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willgrant2128 
Posts: 1
Registered: Jul '08
Date Posted: 7/8 12:59pm Subject: RE: To MK_Nat, For Hans and Hector
Do you think that Lui Kang and/or Kung Loa will be in the game

 

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FujinWindGod  92 posts
Posts: 92
Registered: Apr '08
41131_Fujin - MK4
Date Posted: 7/8 1:31pm Subject: RE: To MK_Nat, For Hans and Hector
Greetings MK_Nat,

I just finished listening to the pod kast at worldscollide.com and I was actually proud to hear that we can pretty much ask anything and be certain that it will get answered; obviously depending on how good they are. So I had a few questions of my own.

I actually would like to know how I can try to get a job with this industry?

I also would like to ask if Hans and Hector seen a flash I made called War of the Realms and Chameleon's Story. I have other animations as well. However, my reason as to why I ask this, in some of my projects, I've noticed that some things I've made in my projects, seem to have caught somebody's attention in Midway. In recent interviews, I've noticed that key words were mentioned such as, "We are focusing on the special Moves more." and "Falling Kombat". It definitely caught my attention and since then, I've been wondering if you guys noticed these things from fan made projects that might have inspired the MK Kast to add these features to be included for future MK games?

In Mortal Kombat vs DC universe, will the story mode be co-op and will it have a similar feel to Mortal Kombat Shaolin Monks gameplay? and will there be tag team modes added to this game?

How challenging has it been to surf through all the MK characters and in trying to choose which ones should make it to the roster for this game? How challenging has it been in developing this Mortal Kombat title?

How has the game progression been? To elaborate further, are you guys trying to perfect this game to make it an extraordinary breath taking experience for your audience?

I am a huge Mortal Kombat fan and I always respect your ways on how you guys work. I hope some of my questions gets answered and I can't wait to find out more on this upcoming MK title.

 

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Recluse  453 posts
Posts: 453
Registered: Jul '08
43342_Reptile
Date Posted: 7/8 1:57pm Subject: RE: To MK_Nat, For Hans and Hector
will reptile be in it(this is acctually the only thing that would make me buy the game first day)

 

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evil_emporer  10820 posts
Posts: 10,820
Registered: Aug '07
41781_Kamidoqu - Netherrealm
Date Posted: 7/8 1:58pm Subject: RE: To MK_Nat, For Hans and Hector
Recluse posted:
will reptile be in it(this is acctually the only thing that would make me buy the game first day)


Really? I want Ermac in it really badly but I'm still going to get it regardless.

 

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GL_Rayner  244 posts
Posts: 244
Registered: Apr '08
44583_Sub Zero
Date Posted: 7/8 2:15pm Subject: RE: To MK_Nat, For Hans and Hector
I doubt this question will be answered, but it would be cool if they gave us an example of a "secret" that pertained to someone that is already released.
.---- Currently is seems everyone is just pointing at things that obviously aren't there. For real we have people this moment arguing over the Sonya rendering whether or not a piece of conduit on the wall is Smoke or not.

 

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evil_emporer  10820 posts
Posts: 10,820
Registered: Aug '07
41781_Kamidoqu - Netherrealm
Date Posted: 7/8 2:17pm Subject: RE: To MK_Nat, For Hans and Hector
GL_Rayner posted:
I doubt this question will be answered, but it would be cool if they gave us an example of a "secret" that pertained to someone that is already released.
.---- Currently is seems everyone is just pointing at things that obviously aren't there. For real we have people this moment arguing over the Sonya rendering whether or not a piece of conduit on the wall is Smoke or not.


Or if Reiko is riding the plane. mischief
My question's probably not going to get answered either but it's still worth a try.

 

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Massdeath  494 posts
Posts: 494
Registered: Apr '08
41144_Kano - MKSM
Date Posted: 7/8 2:31pm Subject: RE: To MK_Nat, For Hans and Hector - Date Edited: 7/8 3:17pm (3 edits total) Edited By: Massdeath
Let me put all of my questions in one post:

1) What will story mode be like?

2) Will there be full CGI endings? Introductions? Cut scenes?

3) Will there be a monstrous sub-boss or sub-bosses?
(Ex: Goro & Doomsday)

4) Will the fatalities feature blood?

Or will they be like the "finishing bonus" moves in the SNES version of MK1? (Please say no)

5) Will there be a comic book?

6) Will there be a random generated arcade ladder?

OR will there be endlessly boring and repeated ladders like in MK:A?

7) Where's Reptile and Joker? happy

 

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msmma 
Posts: 20
Registered: Aug '05
39972_Subzero
Date Posted: 7/8 4:45pm Subject: RE: To MK_Nat, For Hans and Hector
Hey Hans and Hector....here's a question.

Like in MK2, will hidden characters peek out from behind things during fights, or possibly popin, and popout before matches?

That would be awesomely nostalgic....that is of course, assuming that there WILL be hidden characters....

 

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Kamekichi 
Posts: 4
Registered: Jul '08
41153_Sub Zero (mini)
Date Posted: 7/8 6:01pm Subject: RE: To MK_Nat, For Hans and Hector
I don't know if this has been asked or not, but who will be providing the voices for the DC Heroes? Will it be people like Kevin Conroy as Batman and Tim Daly as Superman, or some new people?

Thanks,
Kamekichi

 

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Bboy-Tzilla 
Posts: 8
Registered: Jul '08
44602_Sub Zero - Headshot
Date Posted: 7/8 8:54pm Subject: RE: To MK_Nat, For Hans and Hector

HEY GUYS I JUST WANTED TO ASK IF THERE WILL BE FIGHTING STYLES FROM PREVIOUS GAMES AND IF THERE IS HOW MANY PER CHARACTER......IN THE GAMEPLAY FOOTAGE I SAW THAT U GUYS REALLYWANTED TO MAKE THE UPPERCUTS STAND OUT......

 

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Baraka407 
Posts: 23
Registered: Jul '05
39960_Baraka
Date Posted: 7/8 9:28pm Subject: RE: To MK_Nat, For Hans and Hector
Vampyre_Dark posted:
What do you think are some of the biggest problems with the current fighting game genre, and how do you think they might be different going into the future?


Great question Vampyre. On that note, I was wondering what the MK team thinks of other fighting games out there.

As for my own questions...



1) What type of new ideas/innovations would you like to see in MK vs DC? The next MK game? The genre as a whole?

2) The fighting game genre dominated in the 90's, but has fallen off a little in the last five to ten years. What do you think fighting games, MK obviously included, need to do in order to regain the spotlight?

3) Will there be death traps?

4) How much of the animations would you say are recycled from previous games? The GT footage showed characters moving and using basic attacks that look straight out of the last 3 MK games. In other words, will we see alot of new things from our old favorite MK characters?

5) When can we expect to hear about new modes and the details on those modes?

6) Kreate a Kharacter, please tell us as soon as you can whether it's in or not!

7) Could you tell us which individuals questions you're reading? On the MKast, I don't remember if all of the names were said. If so, than I apologize!! It's just nice for those that submit the questions.

8) On a scale of 1 to 10, 10 being very much like the previous 3 MK games, how close to MK:DA, MK:D and MK:A will MK vs DC play?

9) Why do you believe that skeptical MK fans should warm to this game? You've obviously seen alot more of this game than the public has. As members of the team and fans of the series, what has you really excited about this game? What are you concerned about?

10) If you could tell long time MK fans one secret from a previously released MK game that you know hasn't been figured out by anyone yet, what would that secret be and would you be kind enough to give us the info? Ha ha, just thought I'd ask!

Thanks for the podcast guys, and keep up the good work!!

 

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