Cerbarus posted:i think officaily this is the only forum im registerd i gave up going on forums. but i just had to come on here and post me opinion MK is one of my fav's and ur just going into un nessary personal details maybe u have been here longer then me who cares get a life. im done tlkin to u this is about MK not about what u think u kno.
alexl86 posted:*sigh* IF they are including KAF, which I doubt, here's what they should do: KAF failed for several reasons, but it was ridiculously overpowered. Making it more flexible in terms of fighting styles isn't the right thing to do. It would only be more overpowered. I'd rather have preset fighting styles(like in SC), but more unique instead of just having the moves from many different fighters jumbled together. This should make them more balanced too, compared to the other characters. Same with special moves, the ability to choose your own moves is too overpowered. More design options, to create characters that don't make it into the game. They're obviously not going to include all the popular characters, having the ability to create them would make up for some omissions on both sides. On to the other issue, roster: It seems odd that they go down to 20-22 from 60+, but MKD was much better than MKA and had only 30ish. The characters had more moves, more flair and the story was decent. Bringing up the roster has never helped a fighting game, the best games are usually the games that make innovations to the series(Soul Calibur, Tekken 3, Street Fighter 2), not the game with the biggest roster. Having a smaller, concentrated roster means they'll have more time to make good game mechanics and the individual characters will have more moves. In short, it would be less superficially impressive, but at it's core it's a better game(hopefully).