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Topic:
finishers are better than fatalities- no joke
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Bassua255
Posts:
332
Registered:
Apr '08
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Date Posted:
5/14 8:48am
Subject:
RE: finishers are better than fatalities- no joke
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lastfighter89 posted:
Bassua255 posted:
lastfighter89 posted: [quote=Bassua255][quote=lastfighter89]you two guys are killing mk,and that idiot of Ed Boon is following your directions instead of the right direction,alias the way of the old time fanboys that play the game since mk in 1992 and made Midway and Ed boon wealthy.
Mk is famous"famous-famous-famous" popular"popular-popular-popular" for his violence,his comic relief and is joke-gore/splatter finishing moves with "stupid and funny" decapitations,explosions and mutilations.
this elements are the fortune of MK,if you took this awat Mk is fucked hard.
so i don't see why we should have finishing moves..OMG this is MK not Marvel Nemesis or Def Jam icon.
if you want realistical finishing moves play that games,if you want gory fatalities(even tough not realistical) stay with MK.
however just to make things clear..MK does not need childish player that follows the saga from deception or so on.
Midway needs money and for make money(GTA teaches) you have to make scandal,controversial ads and so on.
limiting the violence is the first step to destroy MK
Get over the past...MKTrilogy was a long time ago, things have changed and whining about it isn't fixing it. You can still play MK2 and 3. MK will be fine, and said before - Fatalities are really getting old. We find ourselves not doing them anymore after a month and perform a quick hit to move on to the next match. In 3D, we can't have cool short fatalities like Baraka's Head Chop from MK2 or people would complain about how it's in 3D and they can make it longer and more brutal. Those short Fatalities happen to be the best. I mean, come on - In Deception Scorpion has Subbies Spine Rip...That sucks. There is nothing wrong with finishing moves. What we need is good gameplay with a great kombo system and juggling. Our skill isn't measured in the Fatalities or the rating...it's ALL the match. Like I've said before, stripping fatalities is better than keeping the Kreate-A-Fatality anyway...I'm glad we'll have individual finishers.
repeat if you don't like fatalities just play something else
I love Fatalities, but reality is they aren't essential and get old after 3 views. The only difference between Fatalities and Finishers are death. Just like Ring Outs & Death Traps.
Repeat; Get out of the past, they are GONE.[/quote]
but why get rid of the past????
look at DoA 4 is the best fighint game,does it changed something from the original formula?No,absolutely not they improved graphics,sounds the spectrum of moves..but the whole concept remain the same troughout the years.
look at Virtua Fighter 5...better graphic,better gameplay,but same forumla as the first games.
Tekken,tried to change a bit forumla with Tekken 4(and it was a failure),but with Tekken 5 they return to make tekken 1,2,3 clones
Look at street fighter...they tried to change the forumla in any way(they created the alpha sub zeries,the make the 3D games with the sub series EX,etc) and it haven0t such a big success.
now Capcom come back to the roots with Street Fighter 4 which is a SF2 with better graphics and new characters.
now i ask WHY we should get rid of the past,when in terms of commercial sellings the past is much more wealthier than DC heroes?
The New MK game needs to be like MK4/SF4:better graphics,with a large and different move list,without standards animations(like MK4 did) but more personification and characteritation of characters.
They should not take out the gore and violence elements which gave'em a lot of money.
do you know what game was the last true "succes" fro MK?
it was haolin Monks with over a million of units slled out worldwide.
and Salin Monks is ultra gore,and plus managed to capture the spirit of the old games with new graphic(which wasn't spectacular as God of War,but wasn't that bad).
so please stop asking to refrwsh the saga because the same old ideas are very good,and unluckly very undeveloped.
yes they need to change fatalities,because we're sick and tired of the same heart rip or decaptitaion.
buyt please,we have new gen graphics...try to image a enemy without skin,buring alive,etc...this sadistic way to kill you opponent would be great with current tecnologies and ttally transofrm the old fatalities.
the finishing moves aren't "Mortal" but just Kombat.
you're killing MK and Midway with this stupid idea.
the past si the TRUE glory of MK,as well as any other game history.
and example?
Resident Evil 4.
It was a escellent action games for new faboys but was a total let down to the old faboys.
Resident Evil 4 selled well 'cause Capcom is much more richer than midway and develpoed the game using more time and a larger staff.
Midway have a little team with few programmers,low financial possiblities and very quick expiries.
so please stop reaming and stop believing that Batman or Super Man will save MK,this is just ridicoulus.
i hope to be clear[/quote]
It isn't like MK is doing terrible, it's just average. MK4 started drowning it...the past is 2D. MK4 did well because of the hype, and the 2D L2 R2 side step didn't interfere with ducking or jumping. 2D is great, and it isn't the Fatalities that sold, it was the gameplay and the blood that spilled on impact (which MKvDC has). When 3D hit (In DA), EVERYTHING seemed slower, the fighters had 3 Styles to shift from and new stupid guys were introduced while Liu Kang died. If anything, Mortal Kombat died when Liu Kang did. Shaolin Monks had the alive Liu Kang and was Co-Op. THAT is why it sold. DA and MKD had more blood and gore than Shaolin Monks did and Shaolin Monks did better because of violence and gore? False. MK is gonna stay at that line it's been at. NOTHING is stopping you from playing MK1-4 right now. Why do you want a new MK game? Because it's new, right? At any rate, we can't stop Boon from doing this. He isn't doing it to save anything, he is fulfilling his crossover dream with HIS game franchise. All you gotta do is wait for the next MK Not-Crossover and keep yourself occupied with MK2 until then. I mean shoot, if I knew you, I'd be there playing MK-anything with you. But this game isn't stopping and we gotta accept it or wait, because complaining is doing nothing for it.
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Think PiNK. Bass Kicks Ass.
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Tiberius
Posts:
11,271
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Jun '06
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Date Posted:
5/14 1:46pm
Subject:
RE: finishers are better than fatalities- no joke
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I've definitely accepted the fact that it's coming out and can't be prevented from doing so, but I'll be doing what some other disappointed MK fans will do upon its release. Speak with my wallet and not buy it.
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I'd rather give birth to a chair than see an MK vs. DC crossover game. Goodbye, it's been fun. I'm leaving for good. Take care, everyone.
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Bassua255
Posts:
332
Registered:
Apr '08
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Date Posted:
5/15 5:32am
Subject:
RE: finishers are better than fatalities- no joke
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Tiberius posted: I've definitely accepted the fact that it's coming out and can't be prevented from doing so, but I'll be doing what some other disappointed MK fans will do upon its release. Speak with my wallet and not buy it.
That's exactly it. All of the not-fans of this game have to do is what you are and speak with their wallets. Making the same 3 complaints every topic isn't doing anything.
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Think PiNK. Bass Kicks Ass.
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c0nd0rd4myt
Posts:
678
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Apr '08
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Date Posted:
5/15 11:20am
Subject:
RE: finishers are better than fatalities- no joke
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Bassua255 posted:
Tiberius posted: I've definitely accepted the fact that it's coming out and can't be prevented from doing so, but I'll be doing what some other disappointed MK fans will do upon its release. Speak with my wallet and not buy it.
That's exactly it. All of the not-fans of this game have to do is what you are and speak with their wallets. Making the same 3 complaints every topic isn't doing anything.
well, it does do somethig.
it annoys the hell out of us.
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the fatalities are still in this game, just with a new wrapper quit B1tchin over the wrapper and have some candy.
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Tiberius
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Jun '06
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Date Posted:
5/15 9:12pm
Subject:
RE: finishers are better than fatalities- no joke
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That's what it'll come down to in the end. How well the game sells among the MK fanbase, and it might not sell well when some people like me will refuse to buy it. Both sides of this conflict can say whatever they want, but in the end that'll be what really proves any points on either side. How well it sells and how well it's accepted among MK fans.
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I'd rather give birth to a chair than see an MK vs. DC crossover game. Goodbye, it's been fun. I'm leaving for good. Take care, everyone.
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Screwjunko
Posts:
72
Registered:
May '08
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Date Posted:
5/15 10:28pm
Subject:
RE: finishers are better than fatalities- no joke
- Date Edited:
5/15 10:32pm (2 edits total)
Edited By:
Screwjunko
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If I may jump in here. True MK fans are divided about the game, but we're all talking about it. This could be Midway's chance to broaden MK's fanbase. Bad as I hate to say it, Midway isn't really worried about the MK fanbase. They want to broaden the fanbase altogether. That's the way it is with any game, or anything in general. They might be seeing this as a chance to reach a younger audience in a legitimate manner without completely dumbing down the game. Tekken isn't riddled with blood and it's still a great game series. Same with Street Fighter, Virtua Fighter, Soul Calibur, etc. The novelty of the fatality has worn thin these days anyways. Look at God of War. He rips the wings off of harpies and slices open cyclops' eyeballs. Every move Kratos does is a fatality. Most games these days are fatality crazy. I'm not complaining about that, personally I still expect fatalities in a MK game, but the absense of them doesn't ruin it for me. Babalities, animalities and friendships almost did. That was jumping the shark very early in my opinion. I'm personally interested in how the game actually plays. I've said this before, if the gameplay sucks I'll be the first one to say so.
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Liu_Kang_master
Title: Hero Of Earthrealm
Posts:
2,697
Registered:
Jul '06
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Date Posted:
5/15 11:53pm
Subject:
RE: finishers are better than fatalities- no joke
- Date Edited:
5/15 11:58pm (2 edits total)
Edited By:
Liu_Kang_master
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I'm really looking forward to see what kind of finishers Boon
has in for use, because we all know for sure that this can definitely beat the complete failure
fatality system that Armageddon had.
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Xbox Live gamertag is Slick77707, hit me up if you want to play Armageddon.
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punisherdeath666
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2
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May '08
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Date Posted:
5/16 4:15am
Subject:
RE: finishers are better than fatalities- no joke
- Date Edited:
5/16 4:17am (3 edits total)
Edited By:
punisherdeath666
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So... What You think?
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Screwjunko
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May '08
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Date Posted:
5/16 4:28am
Subject:
RE: finishers are better than fatalities- no joke
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I posted it in "Superman's days are numbered" and I'll post it here. That's damn awesome!
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mongolei
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66
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Apr '08
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Date Posted:
5/17 8:21am
Subject:
RE: finishers are better than fatalities- no joke
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I don't want brutality like finishers. I want finishers with epic special moves.
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iceberg
Posts:
3,871
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Aug '06
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Date Posted:
5/17 9:53am
Subject:
RE: finishers are better than fatalities- no joke
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punisherdeath666 posted: So... What You think?

stop trolling
-----signature-----
Beware of the Ice Iceberg Right Ahead I am giving MK vs DCU a chance. U should too. http://forums.midway.com/mortal_kombat_vs_dc_universe/b10806/p1 everyone watch this video http://www.youtube.com/watch?v=qRn9Dy2msNQ
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c0nd0rd4myt
Posts:
678
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Apr '08
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Date Posted:
5/17 9:58am
Subject:
RE: finishers are better than fatalities- no joke
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Tiberius posted: That's what it'll come down to in the end. How well the game sells among the MK fanbase, and it might not sell well when some people like me will refuse to buy it. Both sides of this conflict can say whatever they want, but in the end that'll be what really proves any points on either side. How well it sells and how well it's accepted among MK fans.
theres alot of people that I work with who havent played an MK game since MK4 (or, at times before that even), but when I've told them about this they also sounded very interested.
most of them somewhere down the lines of "hey that sounds really good, i'll need to check that out"
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the fatalities are still in this game, just with a new wrapper quit B1tchin over the wrapper and have some candy.
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iceberg
Posts:
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Aug '06
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Date Posted:
5/17 9:59am
Subject:
RE: finishers are better than fatalities- no joke
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c0nd0rd4myt posted:
Tiberius posted: That's what it'll come down to in the end. How well the game sells among the MK fanbase, and it might not sell well when some people like me will refuse to buy it. Both sides of this conflict can say whatever they want, but in the end that'll be what really proves any points on either side. How well it sells and how well it's accepted among MK fans.
theres alot of people that I work with who havent played an MK game since MK4 (or, at times before that even), but when I've told them about this they also sounded very interested.
most of them somewhere down the lines of "hey that sounds really good, i'll need to check that out"
i like the new ones the best i like MKD's story
-----signature-----
Beware of the Ice Iceberg Right Ahead I am giving MK vs DCU a chance. U should too. http://forums.midway.com/mortal_kombat_vs_dc_universe/b10806/p1 everyone watch this video http://www.youtube.com/watch?v=qRn9Dy2msNQ
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AboveLORDGOD
Posts:
35
Registered:
May '08
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Date Posted:
5/17 11:47am
Subject:
RE: finishers are better than fatalities- no joke
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Back to the topic...
Finishers are different from fatalities. I think finishers are better. Here are some characteristics of each. Based on these, let me know which you like better.
Finishers:
-Are performed DURING the match, while opponents still have health.
-Are strategic moves; can become a part of your strategy.
-End the match once performed.
-Generally brutal.
-Does NOT ALWAYS result in death.
-Generally doesn't involve dismemberment.
-Generally bloodless.
-Generally character specific.
-Are performed only under certain conditions.
-Player performs by entering in only one command.
-Fixed animation (always the same)
Fatalities:
-Are performed only at the end of the match.
-Are NOT Strategic moves.
-Generally brutal.
-Generally very bloody.
-Often involves dismemberment.
-ALWAYS results in death.
-One chance to perform it (after the match).
-No specific conditions needed to perform it (other than winning the match)
-Player performs by entering in several commands.
-Dynamic animation (player can change it).
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iceberg
Posts:
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Date Posted:
5/17 11:55am
Subject:
RE: finishers are better than fatalities- no joke
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AboveLORDGOD posted: Back to the topic...
Finishers are different from fatalities. I think finishers are better. Here are some characteristics of each. Based on these, let me know which you like better.
Finishers:
-Are performed DURING the match, while opponents still have health.
-Are strategic moves; can become a part of your strategy.
-End the match once performed.
-Generally brutal.
-Does NOT ALWAYS result in death.
-Generally doesn't involve dismemberment.
-Generally bloodless.
-Generally character specific.
-Are performed only under certain conditions.
-Player performs by entering in only one command.
-Fixed animation (always the same)
Fatalities:
-Are performed only at the end of the match.
-Are NOT Strategic moves.
-Generally brutal.
-Generally very bloody.
-Often involves dismemberment.
-ALWAYS results in death.
-One chance to perform it (after the match).
-No specific conditions needed to perform it (other than winning the match)
-Player performs by entering in several commands.
-Dynamic animation (player can change it).
Boon said that the finishers r at the END OF THE MATCH
-----signature-----
Beware of the Ice Iceberg Right Ahead I am giving MK vs DCU a chance. U should too. http://forums.midway.com/mortal_kombat_vs_dc_universe/b10806/p1 everyone watch this video http://www.youtube.com/watch?v=qRn9Dy2msNQ
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