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Author Topic: Mortal Kombat - Rise of Shang Tsung
Shankdaddy  1541 posts
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41783_Kamidoqu - Outworld
Date Posted: 7/12 7:48am Subject: Mortal Kombat - Rise of Shang Tsung
Mortal Kombat - Rise of Shang Tsung

This game would take place after Armageddon, setting up the story for the next MK fighting game.


Shang Tsung is defeated in Armageddon, and left nearly powerless. He is old again, as he was in Mortal Kombat 1. He appears very frail, pale and near dead. Without Kahn at his side, he is on his own and must recover his power by taking the souls of powerful warriors across the realms. I think this would make for a fantastic adventure. One about Shang regaining his youth and his power, and eventually his rise to ultimate power, setting up the next MK fighter. Whatever his end game goal is, would have to do with that.

There are 3 reasons I would want it to be about Shang only, and not a roster of extra characters. 1, because of the nature of the game, and the way you gain abilities. 2, because the more you can focus on Shang by himself, the more cool things you can do with him. 3) Because as you kill other MK characters, you would be able to morph into them anyway.


Gameplay

Hand to hand combat/weapons

MKSM style combo system, to include air combos and a variety of throws/breakers. I really liked the MKSM fighting system, including weapons so a slightly improved version of that would be fine with me. Because Shang is evil, I can see him being ridiculously brutal. No Mercy at all. Even as a weak old man (at first) he would be devastating in battle.


Souls!

This is where it gets interesting. Shang Tsung needs to absorb souls to maintain his power. Different types of enemies will have different strengths of souls. Minor enemies have weak souls and are generally the same, but the stronger the enemy, the more interesting the effect of their soul will be.

Minor enemies - replenish health/energy

Larger/tougher enemies - buffs or temporary abilities. (invincibility, growth, attack bonus, 0 energy cost spells for a short time, etc) These effects would have a time limit of course. Might be random even, just to add some surprise/fun to the experience. (these enemies wouldn't be TOO common, as you might have guessed, but you would see them enough to make it fun)

Mini bosses - Mini bosses would be plenty and play a huge role in advancement in the game. Their souls would grant abilities needed to advance in levels you are playing. For instance, to get to a certain area of a level you might need the ability to fly. Killing the flying mini boss will give you the ability to morph into that creature and fly for a short time. Some others could be underwater breathing, burrowing underground, wall climbing, etc. I think this would be a cool element that really shows off his morphing abilities. (other than morphing into other characters)

Alternately, some mini boss souls might grant you the ability to summon it in battle to aid you.


Bosses - Characters in the MK game. Consuming their souls will give you some of your youth back, as well as grant you the ability to morph into that character. Think old school Mega man games, where certain boss fights were easier if you used the abilities from a boss you killed previously. I think it would be fun to try different characters, strategies, or even character COMBOS on different bosses. That would make for some interesting online discussions.

For example, you may kill Raiden and take his soul. His lightning attacks might make the fight against Sub Zero easier. On another boss fight, you might want to morph into Sub Zero to freeze the boss, then Raiden to do extra damage. You could use these forms during your adventures as well of course, which would probably help keep the game from becoming tedious.

Special moves - Special moves would be gained as he levels up. Experience points add up to levels, and Ability points can be put into whatever moves you want to upgrade. This gives the option of customizing your experience. Say you want to focus primarily on his flaming skulls ability, if you put a bunch of points into that the would eventually be huge and devastating.

Some special move ideas

fire shield

flaming skulls

health steal (like the soul steal from the fighting games. This ability, if leveled up, would probably kill minor enemies instantly)

Ground flaming skulls (like in MK3)

Specials gained from mini bosses. (should be able to level those up too)

I'm sure we could come up with some more moves, that's what I have so far.

As far as other character special moves go, they would increase in power as his levels do so there is no reason to worry about putting points into EVERY SINGLE CHARACTERS MOVES.

Fatalities could work the same way they did in MKSM, and be gained the same way. I really liked that. I'm sure we could come up with some wicked fatality ideas. The ability to steal a soul comes AFTER the enemy is dead, so it wouldn't have to all be soul stealing fatalities.

Any thoughts on this idea? Or anything you would change? Other ideas that would work with it?

-James

 

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Shankdaddy  1541 posts
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41783_Kamidoqu - Outworld
Date Posted: 7/12 7:50am Subject: RE: Mortal Kombat - Rise of Shang Tsung
Oh yeah towards the end of the game he would have his youth back completely. I would also like to include costume/armor upgrades as well but not focus primarily on that. Just whenever he kills another boss and rejuvenates, his costume could change. Or there could be hidden armor items that change his look (maybe have special effects to them)

-James

 

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---__Sub-Zero__---  840 posts
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44587_Sub Zero
Date Posted: 7/12 7:51am Subject: RE: Mortal Kombat - Rise of Shang Tsung - Date Edited: 7/12 7:57am (2 edits total) Edited By: ---__Sub-Zero__---
so, you finshed it afterall ? nice..i will read it and post opinion soon

 

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Shankdaddy  1541 posts
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41783_Kamidoqu - Outworld
Date Posted: 7/12 7:56am Subject: RE: Mortal Kombat - Rise of Shang Tsung
I have more ideas to throw in there, I just wanted to start the discussion. Would be nice to have input from other fans before my train of thought derails or something lol.

-James

 

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---__Sub-Zero__---  840 posts
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44587_Sub Zero
Date Posted: 7/12 7:58am Subject: RE: Mortal Kombat - Rise of Shang Tsung
Shankdaddy posted:
I have more ideas to throw in there, I just wanted to start the discussion. Would be nice to have input from other fans before my train of thought derails or something lol.

-James



Ok, I read it all and have to say, that if i was Boon and came across this on the boards, i would immediately set up a team for this game, coz the idea is totally awsome and everything is very well thought out. Good work, i agree on all thinks..

plus, a interesting thing would be, if his personality would change in the game too, depending on the souls he absorbs...

 

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Shankdaddy  1541 posts
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41783_Kamidoqu - Outworld
Date Posted: 7/12 8:00am Subject: RE: Mortal Kombat - Rise of Shang Tsung
Hey, thanks!
---__Sub-Zero__--- posted:

plus, a interesting thing would be, if his personality would change in the game too, depending on the souls he absorbs...


Oh and that's not a bad idea at all! Could make the story interesting if he had some troubles controling the souls within. Personality conflicts and what not.

-James

 

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Shankdaddy  1541 posts
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41783_Kamidoqu - Outworld
Date Posted: 7/12 8:10am Subject: RE: Mortal Kombat - Rise of Shang Tsung
OOh, I just thought of something. Since it's Mortal Kombat, you can pretty much count on hidden secrets around the game. You should be able to return to previous levels after gaining abilities from mini bosses and get things that were inaccessible before. Say, you gain the ability to turn invisible, or teleport from a specific mini boss. You go back to level one and use that ability to get past an area you couldn't before and get something.

-James

 

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---__Sub-Zero__---  840 posts
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44587_Sub Zero
Date Posted: 7/12 8:15am Subject: RE: Mortal Kombat - Rise of Shang Tsung
Shankdaddy posted:
Hey, thanks!
---__Sub-Zero__--- posted:

plus, a interesting thing would be, if his personality would change in the game too, depending on the souls he absorbs...


Oh and that's not a bad idea at all! Could make the story interesting if he had some troubles controling the souls within. Personality conflicts and what not.

-James



No problem friend! I really like it, i hope it gets released...

Hey, thanks too happy it could turn out interesting afterall..i hope Boon or Hec have reada all these thoughts

 

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M-I-A-1472  1432 posts
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44182_Jade
Date Posted: 7/12 8:15am Subject: RE: Mortal Kombat - Rise of Shang Tsung
I really like the whole concept and story behind it all. I love stroy-driven games and this seems to be exactly that. I like the idea of fighting characters from the actual MK series as bosses and being able to turn into them, but I see one problem with that. If this game were to be canon, he wouldn't be able to kill certain characters. If he did then they wouldn't be able to come back for the next MK fighter unless some kind of ressurection took place, and unless that did take place it could kinda give a hint as to the returning characters in MK8. All-in-all I really like the ideas you've thrown out there.

 

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evil_emporer  15136 posts
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Date Posted: 7/12 8:17am Subject: RE: Mortal Kombat - Rise of Shang Tsung
I actually like it. Sounds very cool and all but the threat in the next game needs to be bigger. That could be a subplot.

 

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Shankdaddy  1541 posts
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Date Posted: 7/12 8:17am Subject: RE: Mortal Kombat - Rise of Shang Tsung - Date Edited: 7/12 10:27am (1 edits total) Edited By: Shankdaddy
M-I-A-1472 posted:
I really like the whole concept and story behind it all. I love stroy-driven games and this seems to be exactly that. I like the idea of fighting characters from the actual MK series as bosses and being able to turn into them, but I see one problem with that. If this game were to be canon, he wouldn't be able to kill certain characters. If he did then they wouldn't be able to come back for the next MK fighter unless some kind of ressurection took place, and unless that did take place it could kinda give a hint as to the returning characters in MK8. All-in-all I really like the ideas you've thrown out there.


Thanks! And you're right, it couldn't be 100% canon. I mean look at MKSM. They say that's canon right? The story parts, but you basically kill all the cool MK characters only for them to come back later in the story.

So yeah Shang's rise to power could be canon, but not killing off every cool MK character. That would just be a fun element of the game. happy

-James

 

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Shankdaddy  1541 posts
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41783_Kamidoqu - Outworld
Date Posted: 7/12 8:19am Subject: RE: Mortal Kombat - Rise of Shang Tsung
evil_emporer posted:
I actually like it. Sounds very cool and all but the threat in the next game needs to be bigger. That could be a subplot.


True, or whatever Shang's end goal in this game is could cause him to be a bigger threat than even Shao Kahn or Onaga. I mean think of the possibilities!

-James

 

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---__Sub-Zero__---  840 posts
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44587_Sub Zero
Date Posted: 7/12 8:24am Subject: RE: Mortal Kombat - Rise of Shang Tsung
Shankdaddy posted:
evil_emporer posted:
I actually like it. Sounds very cool and all but the threat in the next game needs to be bigger. That could be a subplot.


True, or whatever Shang's end goal in this game is could cause him to be a bigger threat than even Shao Kahn or Onaga. I mean think of the possibilities!

-James



yeah! im thinking of a level, where are realms merge..that could be like the last segment of the game..

 

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Shankdaddy  1541 posts
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Date Posted: 7/12 8:30am Subject: RE: Mortal Kombat - Rise of Shang Tsung
I like it!

-James

 

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