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Topic:
MK8 -Suggestions for gameplay: Combo breakers, parry system and avoidable throws
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Iori9
Posts:
39
Registered:
Aug '06
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Date Posted:
3/28 11:11pm
Subject:
MK8 -Suggestions for gameplay: Combo breakers, parry system and avoidable throws
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Combo Breakers-
I got an excellent idea for these, instead of just having to limit to 3 combo breakers, why not have a breaker meter? Think of Mortal Kombat Shaolin Monks special meter, but mostly dedicated toward combo breakers.
How it works
-When you use a combo breaker, it takes some energy
-When you go over the limit of the combo breaker usage you will go into this overheat mode, making the breaker meter useless for awhile. (I am not sure if its necessarily useful though.)
Parry System
I liked MKA's parry system that way it was, my only problem with it was its easy timing and severe punishments when you get parried, my only suggestion for this would be to just reduce the damage you take when you get parried to half and make the Parry's more difficult to time.
Avoidable Throws
Make it like Tekken's, thats all I am saying.
You guys got anything to add for suggestions to this game?
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Spawned_Scorpion
Posts:
270
Registered:
Apr '07
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Date Posted:
3/30 5:33pm
Subject:
RE: MK8 -Suggestions for gameplay: Combo breakers, parry system and avoidable throws
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in konquest i want a mix of mkd and mka konquest.Cuz in mka you cant really find that many bystanders.but in mkd you can only punch.so im saying free rome but you can fight villigers w/ mka gameplay and even kill them.
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