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Topic:
Practise Mode
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Sakon
Posts:
11
Registered:
Mar '08
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Date Posted:
3/26 8:12am
Subject:
Practise Mode
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I have a little proposition about the practise mode for the future MK games. (sorry if it has already been said. Didn't see it)
What about having the possibility to fight the computer with no time limit. It's possible in the Tekken games and a lot of people spend most of the time on that mode.
To fight with a motionless character could be boring after times.
In my opinion, this the only negative point in the MK games. Without that, the MK games would be simply perfect.
Am I the only one to have that opinion?
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Mayers
Posts:
104
Registered:
Aug '07
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Date Posted:
3/26 9:32am
Subject:
RE: Practise Mode
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If they put a more in-depth gameplay with a lot of possibility like in tekken games this mode will need a dummy that can move.
like parry move or counter attack that work only in one situation .
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John_Vattic
Posts:
8,749
Registered:
Feb '06
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Date Posted:
3/26 9:43am
Subject:
RE: Practise Mode
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Well you should be able to set the AI's actions as, I don't know, "stand", "jump", "fight", "p2 controller", etc.
That'd be the perfect practice mode.
-----signature-----
#1 Sub-Zero fan (don't argue, it's a fact) #1 Noob Saibot hater (no offence to his fans) Registered; August 2005 (as StrykerX213) "Nothing in this world that's worth having comes easy."
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Lin_Kuei_Grandmaster
Posts:
304
Registered:
Feb '08
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Date Posted:
3/26 11:52am
Subject:
RE: Practise Mode
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I agree plus it would be nice to play 2player practice-mode.
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The only thing stupider than TV is Radio.
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MetaKnight
Posts:
800
Registered:
Mar '08
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Date Posted:
3/26 4:48pm
Subject:
RE: Practise Mode
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This reminds me of the SSB practice mode, which is a lot better. You choose whether you want the computer to freeze, move around, avoid you, or attack you. You can also change the speed of the game. I haven't seen the option to control the other character on the player two controller, but that's not a bad idea either.
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* - 03.24.08 ** - 04.03.08 *** - 04.14.08 **** - ?
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John_Vattic
Posts:
8,749
Registered:
Feb '06
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Date Posted:
3/27 3:58am
Subject:
RE: Practise Mode
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That's pretty much the best way(imo) to try out the new characters in a new game(if you are two people).
Go into practice mode, choose two characters and have the second player control the AI. That way, you'd have a fight with neither time limit nor life to get in the way of trying the character out.
-----signature-----
#1 Sub-Zero fan (don't argue, it's a fact) #1 Noob Saibot hater (no offence to his fans) Registered; August 2005 (as StrykerX213) "Nothing in this world that's worth having comes easy."
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MetaKnight
Posts:
800
Registered:
Mar '08
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Date Posted:
3/27 12:12pm
Subject:
RE: Practise Mode
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Yeah, and maybe put in an unlimited time option for online gaming for those who don't have another person to practice against. But this is too in depth for Midway nowadays.
-----signature-----
* - 03.24.08 ** - 04.03.08 *** - 04.14.08 **** - ?
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John_Vattic
Posts:
8,749
Registered:
Feb '06
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Date Posted:
3/28 4:08am
Subject:
RE: Practise Mode
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Wait, there wasn't an unlimited time option in MK:A? That's odd. Every fighting game should have one..
-----signature-----
#1 Sub-Zero fan (don't argue, it's a fact) #1 Noob Saibot hater (no offence to his fans) Registered; August 2005 (as StrykerX213) "Nothing in this world that's worth having comes easy."
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ItalianKombat
Posts:
24
Registered:
Mar '08
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Date Posted:
3/28 10:57am
Subject:
RE: Practise Mode
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eliminate practice mode..
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John_Vattic
Posts:
8,749
Registered:
Feb '06
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Date Posted:
3/28 1:03pm
Subject:
RE: Practise Mode
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ItalianKombat posted: eliminate practice mode..
Not a good idea.
-----signature-----
#1 Sub-Zero fan (don't argue, it's a fact) #1 Noob Saibot hater (no offence to his fans) Registered; August 2005 (as StrykerX213) "Nothing in this world that's worth having comes easy."
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