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Author Topic: Anamality's in Mk8
Scorpion86  112 posts
Posts: 112
Registered: Dec '07
40026_Scorpion (Mini)
Date Posted: 3/1 7:26am Subject: Anamality's in Mk8
Should there be anamality's in KM8?

I don't think so.

 

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Mayers  104 posts
Posts: 104
Registered: Aug '07
44566_Shang Tsung - MK2
Date Posted: 3/1 7:54am Subject: RE: Anamality's in Mk8
I don,t think either

 

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Nick_Scryer  6085 posts
Posts: 6,085
Registered: Jul '05
42425_Reptile
Date Posted: 3/1 8:04am Subject: RE: Anamality's in Mk8
NO! Please No.

 

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Cage_Jax  5687 posts
Posts: 5,687
Registered: Apr '06
46785_Jimmy Rollins
Date Posted: 3/1 8:29am Subject: RE: Anamality's in Mk8
No. No more bullshit. MK8 better be dark gory and violent with no comedic stuff and hidden things.

 

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Cyborgs_Kill  113 posts
Posts: 113
Registered: Feb '08
42434_Smoke
Date Posted: 3/1 9:17am Subject: RE: Anamality's in Mk8
Hey there Scorpion86, what is the point of this thread if you say no to it? Anyway's it would be cool for the characters to transform into *real* animals and not just outlined crappy animal shapes. I do know that this feature will not return in MK8 or probably in the future.

 

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Sindelia  4195 posts
Posts: 4,195
Registered: May '06
43352_Sindel
Date Posted: 3/1 11:41am Subject: RE: Anamality's in Mk8
There's a slight possibility a character might have a "Fatanimality". A second maybe Fatality that transforms him into an animal that suits him/her. As in Liu and Scorps's Mk4 ones. That fills the gap, doesn't it?

 

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Baraka_is_the_best  4668 posts
Posts: 4,668
Registered: Aug '06
40108_Baraka - Mini
Date Posted: 3/1 12:25pm Subject: RE: Anamality's in Mk8
Not likely. After, the release of MK3, fans began to dislike all the non-fatality finishing moves in the game: babality, animality, friendship!, and brutality. That's why the MK team moved back to fatalities and stage fatalities in MK4. It's likely that the only finishing moves that will remain for MK8 and beyond will be Fatality, Death Traps, and Hara-Kiri.

 

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JandS  888 posts
Posts: 888
Registered: May '06
43343_Reptile
Date Posted: 3/1 11:06pm Subject: RE: Anamality's in Mk8 - Date Edited: 3/1 11:08pm (4 edits total) Edited By: JandS
Cage_Jax posted:
No. No more bullshit. MK8 better be dark gory and violent with no comedic stuff and hidden things.


I completely agree.

 

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xxxnitara  4379 posts
Posts: 4,379
Registered: Jan '07
42072_Nitara
Date Posted: 3/2 12:01pm Subject: RE: Anamality's in Mk8 - Date Edited: 3/2 12:02pm (1 edits total) Edited By: xxxnitara
NO!

No comment.

 

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Slit518  1243 posts
Posts: 1,243
Registered: Oct '06
42193_Sub Zero
Date Posted: 3/2 10:30pm Subject: RE: Anamality's in Mk8
I just want to say one thing, if they do implement other 'alities' other than fatalities who cares? Honestly. If you don't want to see them, don't preform them. Simple as that. Oh and another thing they could do, have an option where you can turn off the various 'alities'. It really isn't that hard.
So step 1. Stop worrying if they have (added content that doesn't hurt gameplay, ex. alternate 'alities')
Step 2. Don't use it if you don't want to see it, it is more or less fan service for those who want it.
Step 3. Bonus content that doesn't hurt gameplay is never a bad thing, just get used to random bonus content. Mortal Kombat can still be dark and gritty but have lets say Friendship in it. The Friendship wont be dark and gritty, but everything else about the game can be.
Alright, I am done ranting, I will leave you to discuss this topic further.
(Even though it seems like every topic I touch dies...)

 

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Lin_Kuei_Grandmaster  304 posts
Posts: 304
Registered: Feb '08
44602_Sub Zero - Headshot
Date Posted: 3/21 8:38am Subject: RE: Anamality's in Mk8
Slit518 posted:
I just want to say one thing, if they do implement other 'alities' other than fatalities who cares? Honestly. If you don't want to see them, don't preform them. Simple as that. Oh and another thing they could do, have an option where you can turn off the various 'alities'. It really isn't that hard.
So step 1. Stop worrying if they have (added content that doesn't hurt gameplay, ex. alternate 'alities')
Step 2. Don't use it if you don't want to see it, it is more or less fan service for those who want it.
Step 3. Bonus content that doesn't hurt gameplay is never a bad thing, just get used to random bonus content. Mortal Kombat can still be dark and gritty but have lets say Friendship in it. The Friendship wont be dark and gritty, but everything else about the game can be.
Alright, I am done ranting, I will leave you to discuss this topic further.
(Even though it seems like every topic I touch dies...)


I completely agree. For one I loved animalities, and second what's wrong for it to have a bit of comedy. I liked in MK3 where the guy's head would pop up and he'd say "Whoopsy!", that was hilarious. Also the more alities there are the more time it'll take to get bored of the game, so like Slit518 above commented if you don't wan't to, don't use them, there still are people who will.

 

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WRAIITH  2585 posts
Posts: 2,585
Registered: Jul '06
41746_Area 51 - black ops
Date Posted: 3/21 9:45am Subject: RE: Anamality's in Mk8
I hope they bring back Hari Kiri's But i'm kinda got mixed felings on the Animalites. While i to don't want anymore syupid, silly crap the animalites could be made to where there very girtiy and gory.

 

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xplayermk  3843 posts
Posts: 3,843
Registered: Jun '06
43348_Sektor
Date Posted: 3/21 10:02am Subject: RE: Anamality's in Mk8
No I dont think animalities should be in. Midway(Ed boon) already said its almost impossible to make one figure change into another figure. It just cant happen. (reason why Shang Tsung dont have the morph move.) Although he said, unless you throw in some smoke or something to cover up the character so he/she can dissapear and the animal appear and do its thing.

That kind of thing can be done, hell it would really work, but itll take up memory, valuable memory that could be used to make the graphics and visuals look better and realistic. These things will look bad just so characters can turn into animals? I dont know, but if most of you remember MKA waste of memory and quick release is what messed it up.

So now you think. Should memory be sacrificed for animalities? I honestly think that if a character like Liu Kang who originaly had the animality, which at the time was a fatality should turn into an animal, the dragon. Because he was the original guy who started it. He should get it back. Or if he dont come back for MK8 give the animal transformation to someone else, but not every one. Giving it to every one is like giving every one the same fatality. THE KREATE A FATALITY. Please people weve already experienced this one.

 

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Tej-Paul  1169 posts
Posts: 1,169
Registered: Mar '07
44508_Mileena
Date Posted: 3/21 10:08am Subject: RE: Anamality's in Mk8 - Date Edited: 3/21 10:09am (1 edits total) Edited By: Tej-Paul
I say no. cow

 

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WRAIITH  2585 posts
Posts: 2,585
Registered: Jul '06
41746_Area 51 - black ops
Date Posted: 3/21 3:07pm Subject: RE: Anamality's in Mk8
xplayermk posted:
No I dont think animalities should be in. Midway(Ed boon) already said its almost impossible to make one figure change into another figure. It just cant happen. (reason why Shang Tsung dont have the morph move.) Although he said, unless you throw in some smoke or something to cover up the character so he/she can dissapear and the animal appear and do its thing.

That kind of thing can be done, hell it would really work, but itll take up memory, valuable memory that could be used to make the graphics and visuals look better and realistic. These things will look bad just so characters can turn into animals? I dont know, but if most of you remember MKA waste of memory and quick release is what messed it up.

So now you think. Should memory be sacrificed for animalities? I honestly think that if a character like Liu Kang who originaly had the animality, which at the time was a fatality should turn into an animal, the dragon. Because he was the original guy who started it. He should get it back. Or if he dont come back for MK8 give the animal transformation to someone else, but not every one. Giving it to every one is like giving every one the same fatality. THE KREATE A FATALITY. Please people weve already experienced this one.
You got a point there. It probly would waste memory. Memory than can be used for other things. I'd be happy with just one stadard fatality for all thr standard charactes. Then use the create a fatality, wich should be changed to a seprate mode like the create a move thing in the wrestling games and give it more options and use it only for the Created fighters. Create a fither needs to be tweaked with more options and parts. And a konquest mode that kinda bleds the elements of Armageddons with Deceptions. Also they need to put less stupid pointless crap in the krypt.

 

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Tiberius  11271 posts
Posts: 11,271
Registered: Jun '06
43368_KAK - female
Date Posted: 3/23 7:28am Subject: RE: Anamality's in Mk8
Animalities were okay for their time, but I think it's safe to say that that era has passed. They shouldn't be brought back.

 

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