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Author Topic: what a future mk needs
katana-27 
Posts: 29
Registered: Nov '05
39949_Jade
Date Posted: 11/14/05 1:07pm Subject: what a future mk needs
i think they need to leave in all charectors in at least one game im sick of getting one to find out so and so is not in it
some one out there has to agree

 

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rain27  160 posts
Posts: 160
Registered: Sep '05
43347_Scorpion
Date Posted: 11/21/05 5:57pm Subject: RE: what a future mk needs
i agree with u i was dissappointed when scorpion wasn't in mk 3 and when kitana wasn't in deception

 

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DocShot  1355 posts
Posts: 1,355
Registered: Nov '05
44443_Baraka - red tint
Date Posted: 11/21/05 6:10pm Subject: RE: what a future mk needs
Well they kinda made up for it with Scorpion in UMK3 and Mileena in Deception.

 

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OMGKTNXBAI  99 posts
Posts: 99
Registered: Nov '05
40286_Masked Guard
Date Posted: 11/21/05 7:12pm Subject: RE: what a future mk needs
Agreed, it just doesn't feel like a true Mortal Kombat game without ALL the characters you love and hate in it.

...and background cameos don't count.

 

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jlvinci 
Posts: 17
Registered: Nov '05
40291_Scorpion
Date Posted: 11/22/05 5:06am Subject: RE: what a future mk needs
how about adding a tag team mode, with tag team fatalities and tag team combos, meaning fighters will have to be paired for this mode skull

 

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BlackSushi  452 posts
Posts: 452
Registered: Nov '05
42205_Alex Shelly
Date Posted: 11/22/05 6:52am Subject: RE: what a future mk needs
Sounds interesting, but team moves are nothing new in fighting games. Team fatalities would be really cool, agreed!

But who would pair up? And don' t say Liu and Kung, can't hear it anymore.

 

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DEATHGRIND  2417 posts
Posts: 2,417
Registered: Sep '05
44431_Area51 Gray
Date Posted: 11/22/05 8:56am Subject: RE: what a future mk needs
I think it's best that Mortal Kombat should just stick to one-on-one challenges for the arcade mode and it shouldn't have tag team option. If it was a Shaolin Monks style ko-op mode, then that would be okay for two players. The only ones I see suitable to pair up would be Jax and Sonya, Reptile and Mileena, Ermac and Kenshi, and any two of the "K"s.

 

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OMGKTNXBAI  99 posts
Posts: 99
Registered: Nov '05
40286_Masked Guard
Date Posted: 11/22/05 9:33am Subject: RE: what a future mk needs
I still say there should be a custom character option, it'd go great with Konquest mode.

 

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BlackSushi  452 posts
Posts: 452
Registered: Nov '05
42205_Alex Shelly
Date Posted: 11/23/05 6:46am Subject: RE: what a future mk needs
DEATHGRIND posted:
I think it's best that Mortal Kombat should just stick to one-on-one challenges for the arcade mode and it shouldn't have tag team option. If it was a Shaolin Monks style ko-op mode, then that would be okay for two players. The only ones I see suitable to pair up would be Jax and Sonya, Reptile and Mileena, Ermac and Kenshi, and any two of the "K"s.


what do ya mean with "K"s? Kang and Kung, Kano and Kabal, Kahn and Kobra LOL?

 

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DEATHGRIND  2417 posts
Posts: 2,417
Registered: Sep '05
44431_Area51 Gray
Date Posted: 11/23/05 4:13pm Subject: RE: what a future mk needs - Date Edited: 11/23/05 4:13pm (1 edits total) Edited By: DEATHGRIND
I mean the ones in the Black Dragon Klan - Kabal, Kira, Kobra and I forgot. grin

 

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jlvinci 
Posts: 17
Registered: Nov '05
40291_Scorpion
Date Posted: 11/24/05 2:52am Subject: RE: what a future mk needs
subzero would be great with frost,...shang tsung and quanchi,... raiden and shujinko,... u will never know,... some combinations could turn out great

 

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BlackSushi  452 posts
Posts: 452
Registered: Nov '05
42205_Alex Shelly
Date Posted: 11/24/05 3:14am Subject: RE: what a future mk needs
jlvinci posted:
subzero would be great with frost,...shang tsung and quanchi,... raiden and shujinko,... u will never know,... some combinations could turn out great


Nah! Raiden can't smell Shujinko not_talking

 

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sub-scorpion442 
Posts: 9
Registered: Nov '05
40296_Sub Zero
Date Posted: 11/27/05 10:22pm Subject: RE: what a future mk needs
i say keep the adventure mode from mksm but have more dudes to pick from
keep the adventure mode from mksm but they should change the combat engine it kinda scuks do aney of u think classic mk fighting but mksm adveture is a good combo mabey this game could be to make you the story centure by makeing your own guy make a fighting style for him or her by makeing moves from scrap or riping them from other players well what do u think by the way on the pal verson of mksm can i still play that sweet game mk2 plase say yes

 

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dish  285 posts
Posts: 285
Registered: Oct '05
39947_Havik
Date Posted: 11/28/05 12:26am Subject: RE: what a future mk needs
so u hate stryker but u want him in it
lol

 

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DaYwOLf 
Posts: 16
Registered: Nov '05
39962_Nightwolf
Date Posted: 12/1/05 1:28pm Subject: RE: what a future mk needs
new characters sounds great, but how about soundtracks, how about music in the MK7??? How do you think?? whistling

 

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pepsi440  2640 posts
Posts: 2,640
Registered: Oct '05
Date Posted: 12/1/05 1:35pm Subject: RE: what a future mk needs
Music isn't too important to me in Mk games.
Aslong as they got loads of characters in it and the story and graphics kick ass then it would be a good game in my books.

I think MK7 will have most if not all of the old MK1-MK4 characters in, pus a selected few of the new ones they introduced in MK:DA and Deception.
Not sure if they will introuce new characters in the game, but then i don't think any of us knows too much about the game at this point.

I would like it to be a 1 Vs 1, with the option of having 2 Vs 2 like in MK:T and the 8 Vs 8 in MK:T as this enabled you to chose more thn just one character for the fights.
You should have the option to swap during fights say if you had:

Rain
Ermac
Scorpion
Sub Zero
You should be able to "tag" in on of the other character inplace of the one thats fighting now, as on of your team mates may have better skills to beat the opposing warrior, like better combos etc..

MK7 sounds like it will be great! grin i can't wait

 

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