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Author Topic: List of requests for MK7
D-ARTIST 
Posts: 2
Registered: Sep '05
40026_Scorpion (Mini)
Date Posted: 11/4/05 7:06pm Subject: List of requests for MK7
HI all ! these are my suggestions!!

- all caracters of all mk games ( exept shujinko)

-new characters ex: gods, spirits, multi elements caracter ex : ice, fire, darkness, new cyborg machine

-air combos and more air move

-mk 1, 2, 3,unlockable

-customazing characters: face, body, stance, martial arts, style, control, weapon, fatality.....etc...etc and have a possibility
to lern a complete technique

-more weapons on each stages & throwing possibility

-learning different martial art

 

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pepsi440  2640 posts
Posts: 2,640
Registered: Oct '05
Date Posted: 11/5/05 2:27am Subject: RE: List of requests for MK7
D-ARTIST posted:
HI all ! these are my suggestions!!

- all caracters of all mk games ( exept shujinko)

-new characters ex: gods, spirits, multi elements caracter ex : ice, fire, darkness, new cyborg machine

-air combos and more air move

-mk 1, 2, 3,unlockable

-customazing characters: face, body, stance, martial arts, style, control, weapon, fatality.....etc...etc and have a possibility
to lern a complete technique

-more weapons on each stages & throwing possibility

-learning different martial art


My suggestions...

At least 5 fatalaties per character plus brutality, multality, animality etc..

NONE! - of the new characters that were in MK Deception or MK:DA

NO - new characters! unless there ninja type and cool people unlike the plebs that they added in the games mentioned above

Stage fatalities

Better konquest mode where you go through a story mode - and you get to chose any of the ninja's to be

Don;t change no more of the classic characters apperarences

few more things too but not too bothered about

 

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Tappers 
Posts: 25
Registered: Nov '05
40213_Reptile vs
Date Posted: 11/5/05 12:43pm Subject: RE: List of requests for MK7
good ideas and could i add better venues like in th mk trilogy with interactable object (like in deception spikes, torture spikes,weapons,mincer, splatters)

 

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pepsi440  2640 posts
Posts: 2,640
Registered: Oct '05
Date Posted: 11/5/05 12:46pm Subject: RE: List of requests for MK7
In SM there was loads of cool VS venues with interactive background, i loved it, especially doing johnny cages shadow kick making someone fly into spikes hehe

 

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White_lotus123 
Posts: 19
Registered: Nov '05
40030_Scorpion 2
Date Posted: 11/8/05 3:56pm Subject: RE: List of requests for MK7
Some of the things that Midway should put into mk7 from my opinion:

Human Reptile

Not so skinny charecters ( like mk:d compared to mk:da)


Mortal kombat SM Fatality system

Rain

Human Smoke


Reptile 100% Human!!!(mk1, mk2)

 

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PlzSTFU  819 posts
Posts: 819
Registered: Sep '05
43300_Black Dragon Logo
Date Posted: 11/9/05 3:12am Subject: RE: List of requests for MK7
More variety of charecters.

Ignore the eliminate new charecters crap previously posted.

JAREK!

More HaraKiris.

More levels.

Alignment sensitive last fights. Enemy vs. Enemy.

Actual story mode for each charecter.

The Return of Shao Kahn.

 

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TheDarkLord  82 posts
Posts: 82
Registered: Sep '05
40295_Sub Zero
Date Posted: 11/9/05 6:33am Subject: RE: List of requests for MK7
My choice:

1) Multiple fatalities, but not way too complicated. Otherwise they rip out the fun.
2) All the characters from MK Trilogy + Quan Chi, Kenshi, Havik, Blaze and Nitara
3) Stage fatalities and floors in stages.
4) A deeper and more vast Konquest-mode
5)Minigames(Puzzle Kombat, Chess Kombat) + original MK-pinball and MK1,2,3 as unlockable games
6)trailers and movie-clips as unlockables
7)possible to play Konquest co-op.


Yeah that's about it.

 

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Mac_Kell  1007 posts
Posts: 1,007
Registered: Oct '05
40088_Noob2
Date Posted: 11/9/05 7:45am Subject: RE: List of requests for MK7
PlzSTFU posted:


Alignment sensitive last fights. Enemy vs. Enemy.


Wow, that is a great idea. Develop it though. Do you mean if Sub Zero went against Scorpion he would fight faster (more rage) but those who fight with rage don't block (no breakers or 25% less chance of blocking). Something like that?

 

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DocShot  1355 posts
Posts: 1,355
Registered: Nov '05
44443_Baraka - red tint
Date Posted: 11/9/05 12:16pm Subject: RE: List of requests for MK7
BRUTALITIES AND FRIENDSHIPS!!!!!!!!!!!!!!!!!!!

BRUTALITIES AND FRIENDSHIPS!!!!!!!!!!!!!!!!!!


all of the mk characters plus MORE!!!
WAY more levels
more environment fatlitys
MORE weopons available for pikup like in mk4 but with combos like deception
both sidescrolling and 3d advenure typ fighting
Damage decriptions-and by that I mean with every blow you se the impact on the person Ex: i slic ashrah in the knee, it beleeds, limps, and shows the gash
falling body parts-when i use a strong weapon combo the recieving end charcter looses an arm (MAKES IT WAY MORE CHALLENGING!!!)

Did I mention?:

BRUTALITIES AND FRIENDSHIPS!!!!!!!!!!!!!!!!!!!

 

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PlzSTFU  819 posts
Posts: 819
Registered: Sep '05
43300_Black Dragon Logo
Date Posted: 11/9/05 11:53pm Subject: RE: List of requests for MK7
Mac_Kell posted:
PlzSTFU posted:


Alignment sensitive last fights. Enemy vs. Enemy.


Wow, that is a great idea. Develop it though. Do you mean if Sub Zero went against Scorpion he would fight faster (more rage) but those who fight with rage don't block (no breakers or 25% less chance of blocking). Something like that?


Actually no. But now that you mention it it adds alot more to it!

A rage gauge. Depending on the person your gauge would be set(as well as theres). It would effect damage, blocking and breakers. Kind of like revamping the Agressor from MKT.

I was thinking Sub-Zero last fight Scorpion, Sonya-Kano, etc. But thanks for more input! idea

 

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Mac_Kell  1007 posts
Posts: 1,007
Registered: Oct '05
40088_Noob2
Date Posted: 11/10/05 3:49am Subject: RE: List of requests for MK7
PlzSTFU posted:
Mac_Kell posted:
PlzSTFU posted:


Alignment sensitive last fights. Enemy vs. Enemy.


Wow, that is a great idea. Develop it though. Do you mean if Sub Zero went against Scorpion he would fight faster (more rage) but those who fight with rage don't block (no breakers or 25% less chance of blocking). Something like that?


Actually no. But now that you mention it it adds alot more to it!

A rage gauge. Depending on the person your gauge would be set(as well as theres). It would effect damage, blocking and breakers. Kind of like revamping the Agressor from MKT.

I was thinking Sub-Zero last fight Scorpion, Sonya-Kano, etc. But thanks for more input! idea


And deadly, glad to add more to your excellent idea. Pity though, because I doubt this we'll ever see this kind of thing in game.

 

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PlzSTFU  819 posts
Posts: 819
Registered: Sep '05
43300_Black Dragon Logo
Date Posted: 11/11/05 2:32am Subject: RE: List of requests for MK7
Mac_Kell posted:
PlzSTFU posted:
Mac_Kell posted:
[quote=PlzSTFU]

Alignment sensitive last fights. Enemy vs. Enemy.


Wow, that is a great idea. Develop it though. Do you mean if Sub Zero went against Scorpion he would fight faster (more rage) but those who fight with rage don't block (no breakers or 25% less chance of blocking). Something like that?


Actually no. But now that you mention it it adds alot more to it!

A rage gauge. Depending on the person your gauge would be set(as well as theres). It would effect damage, blocking and breakers. Kind of like revamping the Agressor from MKT.

I was thinking Sub-Zero last fight Scorpion, Sonya-Kano, etc. But thanks for more input! idea


And deadly, glad to add more to your excellent idea. Pity though, because I doubt this we'll ever see this kind of thing in game.[/quote]

Ya never know. I'm going back to school in January for Graphics Design in hopes of being able to be accepted at any game company as an intern. I know Graphics ain't programming but development teams work together to create ideas.

Anyway heres knocking on wood. good_luck

 

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Mac_Kell  1007 posts
Posts: 1,007
Registered: Oct '05
40088_Noob2
Date Posted: 11/11/05 2:50am Subject: RE: List of requests for MK7
That's cool PlzSTFU.


Also, get rid of the crappy "Kode" system.

 

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MK-fan-42 
Posts: 3
Registered: Nov '05
40151_Liu Kang
Date Posted: 11/11/05 3:26am Subject: RE: List of requests for MK7
I think
MK 1,2,3 unlockable
more moves and styles to unlock
all characters from previous games and maybe some new ones
Keep the shaolin monks ko-op and running around style though i luv it
customizable characters only through adventure
including making ur own
get ermac to be the leader of MK7
really creative fatilities
(including multalities and brutalities if possible)
and make that everyone has a story and can go through adventure differently to everyone else
k?
hope this happens really badly!
and dont forget really interactive and dangerous environments!

 

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Talksick  3248 posts
Posts: 3,248
Registered: Oct '05
Date Posted: 11/11/05 8:09am Subject: RE: List of requests for MK7
i would like all characters in the game and new fatalities,animalities,friendships. Also i would like if they made big arenas where you can go everywhere you want. I mean, BIG arenas to fight instead of a small space. rose

 

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nxtgenzub_zero  626 posts
Posts: 626
Registered: Sep '05
42193_Sub Zero
Date Posted: 11/11/05 1:11pm Subject: RE: List of requests for MK7
smoke is in human form just like in MK SM.

 

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