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Topic:
MK7 New Countering System
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hack_and_slash_12
Title: Phat Word
Posts:
3,762
Registered:
Aug '05
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Date Posted:
10/20/05 6:11pm
Subject:
MK7 New Countering System
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they need a new system because breakers are nice but you only get three and its not that hard to use one.
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Licensed_To_Kill
Posts:
125
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Oct '05
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Date Posted:
10/20/05 6:34pm
Subject:
RE: MK7 New Countering System
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hopefully since MK7 isnt due out for a while, they use the same fighting sequence as MKSM but add a bunch of new characters with the upgrades and maybe while you're blockng, you can press a button to do a combo. (since they hopefully dont have a deadline for it, they can add a lot of different things)
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hack_and_slash_12
Title: Phat Word
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3,762
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Aug '05
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Date Posted:
10/20/05 6:39pm
Subject:
RE: MK7 New Countering System
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Licensed_To_Kill posted: hopefully since MK7 isnt due out for a while, they use the same fighting sequence as MKSM but add a bunch of new characters with the upgrades and maybe while you're blockng, you can press a button to do a combo. (since they hopefully dont have a deadline for it, they can add a lot of different things)
Sorry but that would be a terible idea. The shaolin monks versus mode was soooooooo bad and took no skill. I dont want a game where i can master everyones moves in two seconds just by pushing the x button.
Everything was fine in deception except for the countering system. The gameplay could be a little faster also.
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Licensed_To_Kill
Posts:
125
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Oct '05
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Date Posted:
10/20/05 7:26pm
Subject:
RE: MK7 New Countering System
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they could make the gameplay the same way but they can still make you do like Left, right, B to do the spear or other special moves like that
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hack_and_slash_12
Title: Phat Word
Posts:
3,762
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Aug '05
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Date Posted:
10/20/05 7:33pm
Subject:
RE: MK7 New Countering System
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Licensed_To_Kill posted: they could make the gameplay the same way but they can still make you do like Left, right, B to do the spear or other special moves like that
oh you mean like the original mk2 gameplay?
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tormentor666
Posts:
226
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Aug '05
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Date Posted:
10/21/05 12:19pm
Subject:
RE: MK7 New Countering System
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the system so far wasnt bad at least somethin' new would be great
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hack_and_slash_12
Title: Phat Word
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Date Posted:
10/21/05 12:43pm
Subject:
RE: MK7 New Countering System
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except the countering system.
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50cent
Posts:
3,391
Registered:
Sep '05
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Date Posted:
10/22/05 12:07pm
Subject:
RE: MK7 New Countering System
- Date Edited:
10/22/05 12:08pm (1 edits total)
Edited By:
50cent
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[/quote]
Sorry but that would be a terible idea. The shaolin monks versus mode was soooooooo bad and took no skill. I dont want a game where i can master everyones moves in two seconds just by pushing the x button.
Everything was fine in deception except for the countering system. The gameplay could be a little faster also.[/quote]
UR right the verus mode in MK:SM toke no skill to beat a oppenent.
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Diecast
Posts:
38
Registered:
Oct '05
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Date Posted:
10/25/05 9:53am
Subject:
RE: MK7 New Countering System
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hmm the combo breaker for MK:D was kinda OK but i actually prefer the way certain characters can reverse on MK:DA (the parry where they can grab opponent's punches or kicks, then you'll have an opening for your own combo) i think if all characters have that ability on any stance, that's a good way of balancing all characters.
if they stick to the MK:D counter system, some improvements they can do is that there should be a way to refresh the number of counters. for example, if your opponent gave you high combo count, you get 1 combo breaker. so people would think twice before making a high count damaging combo also.. a small damage would also be nice..
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LiuKangMaster
Posts:
376
Registered:
Sep '05
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Date Posted:
10/26/05 9:31pm
Subject:
RE: MK7 New Countering System
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i don't think that there really should be a new countering system
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Kruelty
Posts:
1,061
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Jul '05
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Date Posted:
10/28/05 7:14pm
Subject:
RE: MK7 New Countering System
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Klassik fight, MK4/Gold fight, MKDA/MKD fight, MKSM fight (4player mode), new fight, mini games, etc.
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hack_and_slash_12
Title: Phat Word
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Date Posted:
10/29/05 9:19am
Subject:
RE: MK7 New Countering System
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The problem with the countering system is that there is almost no wake up game.
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PlzSTFU
Posts:
832
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Sep '05
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Date Posted:
10/31/05 12:08am
Subject:
RE: MK7 New Countering System
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Maybe if the took a class from Doa's countering system. That would increase the challenge of counters but give you infinite amounts to use.
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Diecast
Posts:
38
Registered:
Oct '05
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Date Posted:
10/31/05 2:43am
Subject:
RE: MK7 New Countering System
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im still thinking about it.. and i think a combination of the counters of MKD and the parry of MKDA would be great.
the parry system of MKDA can give balance to the whole game countering incoming attacks. and MKD counter can break any combo even when youre hit
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hack_and_slash_12
Title: Phat Word
Posts:
3,762
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Aug '05
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Date Posted:
10/31/05 4:10am
Subject:
RE: MK7 New Countering System
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PlzSTFU posted: Maybe if the took a class from Doa's countering system. That would increase the challenge of counters but give you infinite amounts to use.
Yeah i love the countering system in DOA.
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DEATHGRIND
Posts:
2,420
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Sep '05
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Date Posted:
11/2/05 1:11am
Subject:
RE: MK7 New Countering System
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I so did not know you only get three. So that explains why all those times... In that case, I think the kountering system fair cuz both players have an equal amount of times to use the breaker. Plus can't you kounterattack while you're being kombo'd on? It's a little difficult but it is doable.
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