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Stranglehold: CGSociety talks to Stephan Martiniere and the Concept Team
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Topic:
Stranglehold: CGSociety talks to Stephan Martiniere and the Concept Team
Cinder
Posts:
1,940
Registered:
Jul '05
Date Posted:
6/7/07 11:47am
Subject:
Stranglehold: CGSociety talks to Stephan Martiniere and the Concept Team
Generating environments and characters for the “Stranglehold” game was a special journey for Stephan Martiniere and the Midway Games crew.
Stephan Martiniere introduces the concept team at Midway Games as they round out their environment and character work on 'Stranglehold', the wild gangster game set in Hong Kong and Chicago.
Stephan Martiniere needs no introduction to most people familiar with our industry. As well as being an interesting personality, Stephan can reel off a long list of TV shows, movies, rides and books he has worked on, and now he is in charge of the concept crew doing several projects with Midway Games.
Stephan was asked how a working day was at Midway. He has no complaints, living here in Chicago for a little more than two years now. “It’s a great city, there are a lot of amazing architectural works by Louis Sullivan and Frank Lloyd Wright; I love it!” he exclaims. “I am still doing book covers on a regular basis as well as concepts for film and animation."
"‘
Quantum Scapes
,’ my second art book, was released last December. I am doing more presentations both for Midway and the art community at large and a Midway concept art book will be released in July with a lot of very cool artwork from Stranglehold and many other games.”
“What appealed to me was the idea of pushing realism to a stylistic edge. The characters were key ingredients of the game. Like in the films ‘Sin City’ and ‘Dick Tracy.’ I wanted the characters, especially the gangsters, to be larger than life,” Stephan describes.
“I wanted them to express a strong emotional and visual narrative. The use of distinct shapes, unique and exaggerated features and certain colors combined with the way all of these elements are composed on a face, body or even a group of characters creates unique identities.
I would sit down with our senior character concept artist Vince Proce and explore different looks. We pushed the process one step further by creating highly detailed concepts for each face by using and manipulating high-resolution photos from Midway’s own library. This proved to be extremely efficient.
The concept team was also able to provide and assist in gathering photo references needed for each character outfit, prop and weapon.”
Read more here:
http://features.cgsociety.org/story_custom.php?story_id=4094
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Sub-Tile
Posts:
4,129
Registered:
Oct '06
Date Posted:
6/8/07 1:51pm
Subject:
RE: Stranglehold: CGSociety talks to Stephan Martiniere and the Concept Team
Sweet, Thanks
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"People today feel so protected behind their computer screens."
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[
Stranglehold
]
Midway Boards
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All things Stranglehold
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Stranglehold: CGSociety talks to Stephan Martiniere and the Concept Team
© 2008 Midway Home Entertainment Inc. (7.09.19.2300, ASPNET1) 0.094