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Topic:
The Ultimate Guide To Stranglehold
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shad0w
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2,177
Registered:
Aug '06
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Date Posted:
6/2/07 6:23pm
Subject:
The Ultimate Guide To Stranglehold
- Date Edited:
6/2/07 6:29pm (1 edits total)
Edited By:
shad0w
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All results produced by Wikipedia
(Please sticky this so everyone can get the details)
Stranglehold (or John Woo Presents Stranglehold) is a third-person shooter currently under development by Midway Games (Chicago studio), for next generation console systems. It is Midway's first game to use Unreal Engine 3, and is being developed in collaboration with John Woo. The action is set in Hong Kong and Chicago.
Chow Yun-Fat plays the role of Inspector "Tequila" Yuen, a reprisal of his role in John Woo's 1992 action movie Hard Boiled. Tequila will be battling Crime Lords in Hong Kong and a Russian Mob Boss in Chicago who captured Tequila's ex-wife. Stranglehold features "Tequila Time," a slow-motion system similar to that used in games such as Max Payne.
Stranglehold is slated for release in Summer 2007. Midway have recently announced that there will be a Collector's Edition of the game exclusive to the PlayStation 3, containing the aformentioned Hard Boiled on the game's Blu-ray disc.[1]
Stranglehold was playable at this year's E3 (2006) and won in the Best PC Action Game category in Gamespot's Best of E3 2006 awards.
Other info
Engine:Unreal engine 3.0
Description:The Unreal Engine is a powerful widely-used game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, Tom Clancy's Rainbow Six 3: Raven Shield, Red Steel, and Gears of War. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell) and MMORPG (Vanguard: Saga of Heroes).
Its core written in C++, the Unreal Engine features a high degree of portability, supporting a plethora of platforms including the IBM PC compatibles (Microsoft Windows, GNU/Linux), Apple Macintosh (Mac OS, Mac OS X) and many consoles (Wii, Dreamcast, Xbox, Xbox 360, PlayStation 2, PlayStation 3). A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such large parts of the gameplay can be modified without delving deep into the engine internals. Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists.
The latest release is the Unreal Engine 3, which is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows and Xbox 360 platforms; OpenGL 2.x technology for 32/64-bit Linux, Mac OS X and Sony's PlayStation 3; and Microsoft's DirectX 10 technology for 32/64-bit Windows Vista
Current Release date: August 6th,2007
Genre:Third Person Shooter
ESRB: Rating Pending
Platforms: Playstation 3,X-box 360, PC
This information is all from wikipedia and is subject to change for the fact that the game has not yet been released. Info may be added at any time by moderators such as cinder or sheyla or any other. Thank you
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Proud Fan of THEE Ohio State University Proud Fan Of The Cleveland Browns Kreater of the story Krazy Kombat on General Discussion Reviver of Krazy Kombat on General Disscussion as of may 27th. COMIC FORM NOW!!! R.I.P. Steve Irwin. A great man that i loved
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0JaCkAL0
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Date Posted:
6/3/07 7:14am
Subject:
RE: The Ultimate Guide To Stranglehold
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Cool, thanks
RTLM~
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One Tequilla Two Tequillas Three Tequillas Floor Tequillas http://i95.photobucket.com/albums/l146/0jackal0/3321.jpg
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shad0w
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Date Posted:
8/6/07 4:50pm
Subject:
RE: The Ultimate Guide To Stranglehold
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bump... i figure this will be useful so thats the reason
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Proud Fan of THEE Ohio State University Proud Fan Of The Cleveland Browns Kreater of the story Krazy Kombat on General Discussion Reviver of Krazy Kombat on General Disscussion as of may 27th. COMIC FORM NOW!!! R.I.P. Steve Irwin. A great man that i loved
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macjr82
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Date Posted:
8/7/07 9:42am
Subject:
RE: The Ultimate Guide To Stranglehold
- Date Edited:
8/7/07 9:49am (1 edits total)
Edited By:
macjr82
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the engine is not just ue3
here was my question:
I was wondering engine does the game use? UE3, Havoc, or something proprietary? I'd appreciate it if you'd respond back in the above thread, or simply a reply to this comment will suffice and I will post it there myself.
here's the answer I got to my inquiry about the engine"
http://blogs.ign.com/Strangleholdgame/2007/06/12/57262/p2
Starngleholdgame posted: Here's an answer from our Senior Systems Programmer, Steve Anichini:
"All of the above! We use a heavily modified version of the Unreal 3 engine, Havok physics, and a bunch of really cool proprietary tech. Most of our proprietary tech involves Massive D, our interaction system, and a lot of optimizations to support the sheer number of dynamic objects in the world. Our levels literally have thousands of dynamic objects, and this was quite the challenge to implement. In addition to all this new technology, we had to implement a lot of custom tools so designers could place interactions and create Massive D objects. At the end of the day, all the programmers on the team are constantly amazed with the stuff the designers come up with -- they’ve really become masters at using the tools."
There you have it! Unreal 3 + Havok + Massive-D + Love = StrangleEngine.
Cheers,
Patrick
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Echo77
Title: Moderator
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Date Posted:
8/7/07 11:02am
Subject:
RE: The Ultimate Guide To Stranglehold
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macjr82 posted: the engine is not just ue3
here was my question:
I was wondering engine does the game use? UE3, Havoc, or something proprietary? I'd appreciate it if you'd respond back in the above thread, or simply a reply to this comment will suffice and I will post it there myself.
here's the answer I got to my inquiry about the engine"
http://blogs.ign.com/Strangleholdgame/2007/06/12/57262/p2
Starngleholdgame posted: Here's an answer from our Senior Systems Programmer, Steve Anichini:
"All of the above! We use a heavily modified version of the Unreal 3 engine, Havok physics, and a bunch of really cool proprietary tech. Most of our proprietary tech involves Massive D, our interaction system, and a lot of optimizations to support the sheer number of dynamic objects in the world. Our levels literally have thousands of dynamic objects, and this was quite the challenge to implement. In addition to all this new technology, we had to implement a lot of custom tools so designers could place interactions and create Massive D objects. At the end of the day, all the programmers on the team are constantly amazed with the stuff the designers come up with -- they’ve really become masters at using the tools."
There you have it! Unreal 3 + Havok + Massive-D + Love = StrangleEngine.
Cheers,
Patrick
Check here too!
http://www.podtech.net/home/2461/havok-behavior-debuts-at-the-game-developers-conference
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reptile1892
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Date Posted:
8/7/07 7:26pm
Subject:
RE: The Ultimate Guide To Stranglehold
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Awesome.
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