FreezingFanz posted:I've never played DA, but the worst part about Deception is that the gameplay is so SLOW! Especially with the breaker feature. And the roster wasn't that good either. Kobra, Kira, Darrius, Dariou, ect. All the newcomers were terrible and worthless.
liu_lao posted:Vic-Firth posted:NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate.
Vic-Firth posted:NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really?
Vic-Firth posted:liu_lao posted:Vic-Firth posted:NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate. Sure lets elaborate: -Rushed fatalities -Unfinished facial damage -Half finished Konquest -Smaller krypt -Bar of Oppertunity. Come on people that was the stupidest gameplay mechanic ever. Want me to continue?
liu_lao posted:Vic-Firth posted:liu_lao posted:[quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate. Sure lets elaborate: -Rushed fatalities -Unfinished facial damage -Half finished Konquest -Smaller krypt -Bar of Oppertunity. Come on people that was the stupidest gameplay mechanic ever. Want me to continue?
Vic-Firth posted:liu_lao posted:[quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate.
liu_lao posted:[quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really?
Vic-Firth posted:liu_lao posted:Vic-Firth posted:[quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate. Sure lets elaborate: -Rushed fatalities -Unfinished facial damage -Half finished Konquest -Smaller krypt -Bar of Oppertunity. Come on people that was the stupidest gameplay mechanic ever. Want me to continue?
liu_lao posted:Vic-Firth posted:[quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate.
Vic-Firth posted:[quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really?
liu_lao posted:Vic-Firth posted:liu_lao posted:[quote=Vic-Firth][quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate. Sure lets elaborate: -Rushed fatalities -Unfinished facial damage -Half finished Konquest -Smaller krypt -Bar of Oppertunity. Come on people that was the stupidest gameplay mechanic ever. Want me to continue?
Vic-Firth posted:liu_lao posted:[quote=Vic-Firth][quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate.
liu_lao posted:[quote=Vic-Firth][quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really?
Doom_Master posted:liu_lao posted:Vic-Firth posted:[quote=liu_lao][quote=Vic-Firth][quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOO OOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate. Sure lets elaborate: -Rushed fatalities -Unfinished facial damage -Half finished Konquest -Smaller krypt -Bar of Oppertunity. Come on people that was the stupidest gameplay mechanic ever. Want me to continue?
liu_lao posted:Vic-Firth posted:[quote=liu_lao][quote=Vic-Firth][quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOO OOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really? Actually deception was very well rounded in regards to gameplay with the improved DA fighting system and awesome mini games to add variety. How exactly was MK:D not finished and how did you get the idea that it was just going for design? If you're going to say things like that then you're going to have to elaborate.
Vic-Firth posted:[quote=liu_lao][quote=Vic-Firth][quote=liu_lao][quote=Vic-Firth]NOOOOOOOOOOOOOOOOOOO OOOOOOOO! Deadly Alliance is. Because DA focused on gameplay. The whole game was based off the fight and was a new and fresh idea to the MK franchise. Deception only thought of design plus it wasn't really finished. Also the bar of oppertunity? Really?
Vic-Firth posted:I still never understood how to use it properly but it was usless to begin with. Bar of Oppertunity... I want to slaughter myself thinking about it.
Doom_Master posted:Vic-Firth posted:I still never understood how to use it properly but it was usless to begin with. Bar of Oppertunity... I want to slaughter myself thinking about it. I think it worked like a traffic light signal, lol. Stop, Ready, Go! If it was Red, Block! Don't attack or you'll be open for an attack If it was Yellow...Ummm...Can't remember yellow, something else that was stupid for sure, lol, perhaps your opponent was open for attack? Not sure If it was? Ummm...was it Green or Blue? Dunno, whatever it was, it was meant to tell you that it is safe to attack, lmfao! Yeah that was stupid, actually more dangerous cos you'd be drifting you eyes away slighty from the fight to look to see if it's safe to attack or not. Within that time, you opponent is kicking the crap outta you, lol
Ramirez posted:Doom_Master posted:Vic-Firth posted:I still never understood how to use it properly but it was usless to begin with. Bar of Oppertunity... I want to slaughter myself thinking about it. I think it worked like a traffic light signal, lol. Stop, Ready, Go! If it was Red, Block! Don't attack or you'll be open for an attack If it was Yellow...Ummm...Can't remember yellow, something else that was stupid for sure, lol, perhaps your opponent was open for attack? Not sure If it was? Ummm...was it Green or Blue? Dunno, whatever it was, it was meant to tell you that it is safe to attack, lmfao! Yeah that was stupid, actually more dangerous cos you'd be drifting you eyes away slighty from the fight to look to see if it's safe to attack or not. Within that time, you opponent is kicking the crap outta you, lol ähmmmmmmmmmm... what is the bar of oppertunity?!
Doom_Master posted:Ramirez posted:Doom_Master posted:[quote=Vic-Firth]I still never understood how to use it properly but it was usless to begin with. Bar of Oppertunity... I want to slaughter myself thinking about it. I think it worked like a traffic light signal, lol. Stop, Ready, Go! If it was Red, Block! Don't attack or you'll be open for an attack If it was Yellow...Ummm...Can't remember yellow, something else that was stupid for sure, lol, perhaps your opponent was open for attack? Not sure If it was? Ummm...was it Green or Blue? Dunno, whatever it was, it was meant to tell you that it is safe to attack, lmfao! Yeah that was stupid, actually more dangerous cos you'd be drifting you eyes away slighty from the fight to look to see if it's safe to attack or not. Within that time, you opponent is kicking the crap outta you, lol ähmmmmmmmmmm... what is the bar of oppertunity?!
Ramirez posted:Doom_Master posted:[quote=Vic-Firth]I still never understood how to use it properly but it was usless to begin with. Bar of Oppertunity... I want to slaughter myself thinking about it. I think it worked like a traffic light signal, lol. Stop, Ready, Go! If it was Red, Block! Don't attack or you'll be open for an attack If it was Yellow...Ummm...Can't remember yellow, something else that was stupid for sure, lol, perhaps your opponent was open for attack? Not sure If it was? Ummm...was it Green or Blue? Dunno, whatever it was, it was meant to tell you that it is safe to attack, lmfao! Yeah that was stupid, actually more dangerous cos you'd be drifting you eyes away slighty from the fight to look to see if it's safe to attack or not. Within that time, you opponent is kicking the crap outta you, lol
Doom_Master posted:[quote=Vic-Firth]I still never understood how to use it properly but it was usless to begin with. Bar of Oppertunity... I want to slaughter myself thinking about it.
iSub-Zero03 posted:The facts already have been explained several years ago, arguing with such ignorant people is worthless. EDIT:@ Trini_Bwoi, do you really think the roster was perfect? I mean who likes Shujinko, Kobra, Kira, Hotaru, Dairou, and Darrius? The only good newcomer was Havik (I think), also, the roster had Kenshi and Ermac together...so yeah.