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Topic:
mk is always incomplete
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SaleBaay
Posts:
9
Registered:
Jul '05
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Date Posted:
7/13/05 4:42pm
Subject:
mk is always incomplete
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why mk is always incomplete ?????????
give them more time to finish the game !!!!!!!!!!
the version of the game cube is better that the others
note: sorry, i can`t write english very good, im argentino
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BestErmacEver
Posts:
2
Registered:
Jul '05
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Date Posted:
7/13/05 5:59pm
Subject:
RE: mk is always incomplete
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I beg to differ man,MK:Deception may be a little broken perhaps,but it's far from incomplete at least IMO.I love MK to death and i will always love MK over all the other fighters.MK is different and stands out from the others.I play the GC and Xbox version of Dection and i love the both of them.
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Konqrr
Posts:
25
Registered:
Jul '05
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Date Posted:
7/13/05 11:54pm
Subject:
RE: mk is always incomplete
- Date Edited:
7/13/05 11:55pm (1 edits total)
Edited By:
Konqrr
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MK has a history of unfinished/untested games. Look at EVERY arcade release. NONE of them were completely finished before release.
MK1 - Beta 0.9 ---- Final release Revision 5.0
MK2 - Revision 1.0 ----- Final release Revision 3.1 (3.2 for Europe)
etc, etc...
Every arcade game had several revisions made to it to fix certain things wrong with the game, and to balance characters. The problem with MKDA and MKD is that once the game is released...there is no possibility of an update unless they opt to do downloadable updates like on Xbox Live. Perhaps for MK7, we'll see.
This is why MKD has over 30 infinite combos and is broken beyond belief.
-----signature-----
MK needs an overhaul...let's see...hmmm... PROPER TESTING!!! Why do I have to eat a huge combo because my simple jab is blocked? Why are there over 30 infinite combos in Deception? Boon...why?
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ThuggishRuggish
Posts:
36
Registered:
Jul '05
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Date Posted:
7/14/05 12:09am
Subject:
RE: mk is always incomplete
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first of all, they should get people that know how to Test MK, Like Ex: Konqrr or hmm me!! =P i mean if either of us tested the game, there would be less Problems with this game, i mean come on a 58% glitch combo off a grab?? how the hell can you miss that???
-----signature-----
Top 5 Mortal Kombat: Deception Players on PS2: 1:Vlad ~ 2: Check ~ 3: Me ~ 4: Versatile ~ 5: Moe MK:A will most likley be broke too. Top 5 Favorite Characters: 1: Raiden ~ 2: Hotaru ~ 3: Shinnok ~ 4: Jade ~ 5: Liu Kang
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The_Truth
Posts:
3
Registered:
Jul '05
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Date Posted:
7/14/05 9:33pm
Subject:
RE: mk is always incomplete
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ThuggishRuggish posted: first of all, they should get people that know how to Test MK, Like Ex: Konqrr or hmm me!! =P i mean if either of us tested the game, there would be less Problems with this game, i mean come on a 58% glitch combo off a grab?? how the hell can you miss that???
Heh, apparently the MK Team found a way to miss it. Then when they released the GameCube version they actually created new glitches trying to fix some of the old ones. It's almost funny.
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Satyagraha
Posts:
9
Registered:
Jul '05
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Date Posted:
7/15/05 12:10am
Subject:
RE: mk is always incomplete
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MK and especially MKD are far from a "little" broken, lol. It's like playing musical chairs and all the chairs only have two legs, lol.
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Skaven13
Posts:
29
Registered:
Jul '05
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Date Posted:
7/15/05 10:15am
Subject:
RE: mk is always incomplete
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musical chairs lol
I didn't think it was very broken at first either. Had quite a few posts on MKO defending it. A few characters, yep sure. But then more and more crap kept getting out, I couldn't say it without a straight face anymore. I had to leave that camp, and realize the truth.
Updates through the net would be the most logical way to fix things (besides initial playtesting by some of the above people). I am very surprised they did not/ are not doing it now. Heck, Starcraft is over 10 years old, and it is STILL getting updates and patches.
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secondgen
Posts:
96
Registered:
Jul '05
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Date Posted:
7/15/05 8:37pm
Subject:
RE: mk is always incomplete
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Never forget however, that all the testing in the world would not fix Deception. It would still be broken even without the glitches because the entire engine instantly breaks down into 50/50 mixups, and the entire game revolves around that.
We need a 3d engine that actually works for MK7. Y'all know what I'm talkin about.
-----signature-----
~nKo~MKO Invasion~nKo~
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Konqrr
Posts:
25
Registered:
Jul '05
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Date Posted:
7/16/05 12:39am
Subject:
RE: mk is always incomplete
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I could have made it work with the current engine and so could Midway...they are just too caught up in the "fluff" of MK and not the gameplay. The last time they actually did anything useful with the gameplay was UMK3.
-----signature-----
MK needs an overhaul...let's see...hmmm... PROPER TESTING!!! Why do I have to eat a huge combo because my simple jab is blocked? Why are there over 30 infinite combos in Deception? Boon...why?
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Satyagraha
Posts:
9
Registered:
Jul '05
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Date Posted:
7/16/05 1:56am
Subject:
RE: mk is always incomplete
- Date Edited:
7/16/05 2:09am (2 edits total)
Edited By:
Satyagraha
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Yeah, the "engine" isn't the issue, though. An engine in the traditional sense is just the rendering catylist; it's what renders lighting, geometry, deals with physics, etc.
With in that "engine" there has simply been poor design choices and/or an enormously under achieving compilation of mechanics. Nothing really "works" in corelation with the other. It's like, k....it's like you've got this system of cogs and gears which work together, supposedly intended to open up a gate to a world of freedom, exploration, joy and development.
The problem is that the the cogs don't fit. Some are missing teeth needed to grip and turn with the other cogs, some cogs are square, some round. The entire system of cogs make it extremely difficult, if not impossible, for that gate to open.
In a theoretical sort of way....meh.
Edit: Skaven, welcome to the light, lol. We need more of you.
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Kwizard
Posts:
5
Registered:
Jul '05
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Date Posted:
7/17/05 12:32pm
Subject:
RE: mk is always incomplete
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secondgen posted: Never forget however, that all the testing in the world would not fix Deception. It would still be broken even without the glitches because the entire engine instantly breaks down into 50/50 mixups, and the entire game revolves around that.
We need a 3d engine that actually works for MK7. Y'all know what I'm talkin about.
I agree. Mortal Kombat needs to tighten up its gameplay... there is no way around it.
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buterbals
Posts:
127
Registered:
Jul '05
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Date Posted:
7/17/05 12:42pm
Subject:
RE: mk is always incomplete
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I just hope they actually take their time to bring out a new fresh MK game. Even if it takes years to be released. They should take a long time also testing the game before bringin it out. I just hope the next MK is nothing like MKDA and MKD.
-----signature-----
*TnR* The New Republic *TnR*
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evilmaniac
Posts:
10
Registered:
Aug '05
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Date Posted:
8/17/05 1:29am
Subject:
RE: mk is always incomplete
- Date Edited:
8/17/05 1:29am (1 edits total)
Edited By:
evilmaniac
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I want that mortal kombat 7 to have have more stuff like run, make brutality, animality, babality, friendship and more character.
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Konqrr
Posts:
25
Registered:
Jul '05
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Date Posted:
8/23/05 1:34pm
Subject:
RE: mk is always incomplete
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That's what we DON'T want them to concentrate on...the finishing moves. Of course, it's MK and it must have them, but they should do them DEAD LAST. Gameplay is where MK has lacked since MKT (sorry guys, MK4 blew), it needs some serious help.
The only way to get this help is through community input from players who know the game inside and out like myself, thug, mkl, versatile, m2dave, etc.
-----signature-----
MK needs an overhaul...let's see...hmmm... PROPER TESTING!!! Why do I have to eat a huge combo because my simple jab is blocked? Why are there over 30 infinite combos in Deception? Boon...why?
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Chaodjinn
Posts:
604
Registered:
Jul '05
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Date Posted:
8/23/05 4:05pm
Subject:
RE: mk is always incomplete
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I agree. The last thing the MK series needs is the return of all the finishing move types that were neither Hara-Kiris NOR Fatalities. And, while we're on the subject, I hope they never bring back stage fatalities where you have to perform a completely seperate sequence of button presses (as first introduced in MK2). Let's just stick to death traps, m'kay?
-----signature-----
"?enasni uoy redner erutangis a gnivah seod ro ,em tsuj ti sI"
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Veljo
Posts:
138
Registered:
Aug '05
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Date Posted:
8/23/05 4:14pm
Subject:
RE: mk is always incomplete
- Date Edited:
8/23/05 4:14pm (1 edits total)
Edited By:
Veljo
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I think they should only keep two fatalities and Hara-kiris for characters and NOTHING more. Lose the comical humor (Bo' Rai Cho...SIGH). And make the fatalities decent! Liu Kang's head rip thing is freaking ridiculous! Most fatalities suck. MK2 had the best ones. And when people blow up there needs to be bones, and proper bones, not 6 legs and 3 ribcages like MK2 .
I do think MK is a bit sloppy when compared to other games like Soul Calibur. Especially with the release of Soul Calibur III in the future (which looks FANTASTIC) Midway really need to re-do Mortal Kombat, and make the graphics absolutely beautiful. I'm with other members on this one, even if it takes years to release another one I'd love one the quality of Soul Calibur.
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